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Why is realism "lame"?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6066629"><p>this argument strikes me as very semantic in nature. It relies on a definition of cinematic then turns on making HP=cinematic and then claims HP are the foundation of the game. You cannot get much more semantic than that in my opinion. </p><p></p><p>i dont think combat tis the focus of the game. It is a huge part of the game but exploration and role play are also enormous parts. Combats may feature prominently into a dungeon or hex crawl but the goal itself is the exploration not simply to engage in combat. And exploration can often be quite gritty, very uncinematic. </p><p></p><p>Save or die, deadly traps and spells that turn you to stone are not all that rare in the game. Lots of characters die in unheroic, uncinematic ways in D&D. </p><p></p><p>There are lots of elements of the game that oppose a cinematic feel. Okay HP are a big part of combat, but they are not universally cinematic. Look at a low level party. Try running a normal game using earlier editions and see how many characters die. Dying from stray arrows, as many love to point out is not cinematic.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6066629"] this argument strikes me as very semantic in nature. It relies on a definition of cinematic then turns on making HP=cinematic and then claims HP are the foundation of the game. You cannot get much more semantic than that in my opinion. i dont think combat tis the focus of the game. It is a huge part of the game but exploration and role play are also enormous parts. Combats may feature prominently into a dungeon or hex crawl but the goal itself is the exploration not simply to engage in combat. And exploration can often be quite gritty, very uncinematic. Save or die, deadly traps and spells that turn you to stone are not all that rare in the game. Lots of characters die in unheroic, uncinematic ways in D&D. There are lots of elements of the game that oppose a cinematic feel. Okay HP are a big part of combat, but they are not universally cinematic. Look at a low level party. Try running a normal game using earlier editions and see how many characters die. Dying from stray arrows, as many love to point out is not cinematic. [/QUOTE]
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Why is realism "lame"?
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