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Why is realism "lame"?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6066640"><p>i have read it. Many, many times. 2E is a system I like and understand very well but some of the Gm advice was flawed. But my point is that to make 2E play cinematic, you must fudge. If they had something like bennies in the game, this wouldn't be neccessary. The designers were trying to make the game cinematic, but the underlying mechanics didnt support it. Sure you shouldnt be a slave to the rules, but of the mechanics are activley making it difficult to run a cinematic game unless you ignore them, it just isnt a cinematic game.</p><p></p><p>i mean, if i made a game that claimed to be highly realistic, but only engaged in realism here or there, nd at other times was loaded down woth mechanics that produced highly unrealistic results, i couldn't salvage my claim to realism by saying "just ignore the unrealistic bits and results to make thegame more believable".</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6066640"] i have read it. Many, many times. 2E is a system I like and understand very well but some of the Gm advice was flawed. But my point is that to make 2E play cinematic, you must fudge. If they had something like bennies in the game, this wouldn't be neccessary. The designers were trying to make the game cinematic, but the underlying mechanics didnt support it. Sure you shouldnt be a slave to the rules, but of the mechanics are activley making it difficult to run a cinematic game unless you ignore them, it just isnt a cinematic game. i mean, if i made a game that claimed to be highly realistic, but only engaged in realism here or there, nd at other times was loaded down woth mechanics that produced highly unrealistic results, i couldn't salvage my claim to realism by saying "just ignore the unrealistic bits and results to make thegame more believable". [/QUOTE]
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Why is realism "lame"?
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