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Why is realism "lame"?
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<blockquote data-quote="CroBob" data-source="post: 6067529" data-attributes="member: 6683307"><p>It would seem I am not. What I meant by "manufactured game" was a game which is made as a product to sell. I was specifying the difference between a game based on it's rules and story and all of it's innate features, from the people who are making it, the actual product you're purchasing, outside of your table. The game itself. The advice that someone should stop worrying about what that product is and worry about what they want at their table is bad advice. Your table already knows what it likes. Probably, anyhow. The trick is making sure what you're buying is what your table wants, or at least doesn't take a lot of modification to get there. The relevant step when discussing this issue is whether or not the game meets your standards. If you don't know what your standards are, then that's not relevant to the discussion.</p><p></p><p></p><p></p><p>Exactly my sentiment. Well, close, anyhow. My point was more that they already know that they like pasta (or find it worth trying, at any rate), the trick is that they need to figure out how to get it, and to make sure they get the kind of pasta they want.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6067529, member: 6683307"] It would seem I am not. What I meant by "manufactured game" was a game which is made as a product to sell. I was specifying the difference between a game based on it's rules and story and all of it's innate features, from the people who are making it, the actual product you're purchasing, outside of your table. The game itself. The advice that someone should stop worrying about what that product is and worry about what they want at their table is bad advice. Your table already knows what it likes. Probably, anyhow. The trick is making sure what you're buying is what your table wants, or at least doesn't take a lot of modification to get there. The relevant step when discussing this issue is whether or not the game meets your standards. If you don't know what your standards are, then that's not relevant to the discussion. Exactly my sentiment. Well, close, anyhow. My point was more that they already know that they like pasta (or find it worth trying, at any rate), the trick is that they need to figure out how to get it, and to make sure they get the kind of pasta they want. [/QUOTE]
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Why is realism "lame"?
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