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General Tabletop Discussion
*Pathfinder & Starfinder
Why is SR necessary to the game?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3141198" data-attributes="member: 710"><p>It seems partly a holdover from earlier editions (but that doesn't explain why the mechanics were created then).</p><p></p><p>Personally, I think with a better saving throw "policy" (like all spells allow a save), the mechanics could probably be removed. </p><p>A creature with a general resistance to spells would just add a certain bonus to its saves (or maybe it would treat all its saving throws as good - meaning 2+1/2 level as modifier - for the purposes of spells)</p><p></p><p>Still, even with such a mechanic, SR achieves something saving throw modifiers do not: It marks a creature as particular resistant to magic regardless of the type (saving throw required) of the spell. Once this resistance is broken, creature specifics apply (saving throw, energy resistance/immunity and so on)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3141198, member: 710"] It seems partly a holdover from earlier editions (but that doesn't explain why the mechanics were created then). Personally, I think with a better saving throw "policy" (like all spells allow a save), the mechanics could probably be removed. A creature with a general resistance to spells would just add a certain bonus to its saves (or maybe it would treat all its saving throws as good - meaning 2+1/2 level as modifier - for the purposes of spells) Still, even with such a mechanic, SR achieves something saving throw modifiers do not: It marks a creature as particular resistant to magic regardless of the type (saving throw required) of the spell. Once this resistance is broken, creature specifics apply (saving throw, energy resistance/immunity and so on) [/QUOTE]
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Why is SR necessary to the game?
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