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General Tabletop Discussion
*Pathfinder & Starfinder
Why is SR necessary to the game?
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<blockquote data-quote="Infiniti2000" data-source="post: 3141368" data-attributes="member: 31734"><p>SR creates a simply, separate mechanic for modeling a different kind of resistance. Using just saving throws, you cannot model SR. Evasion or better saves doesn't do it. It's similar, but not that same, and trying to hack it into being the same will just make the saving throw mechanic much more complex with lots of special rules. Consider a couple of examples.</p><p></p><p>1. Slay living and fireball. These cannot both be modeled with evasion because evasion only works on reflex saves. Yet, someone with SR can ignore slay living entirely while somewhat without SR cannot. More importantly, evasion doesn't work in all cases, but SR does.</p><p></p><p>2. Cure spells. Trying to cure your buddy who has SR is a big deal and without SR, it almost becomes intractable. Inflict spells creates a similar problem where you use a Will save, so evasion doesn't work again. Of course, some people house rule that SR doesn't apply to harmless spells, but that's irrelevant to a discussion on how the rules work.</p><p></p><p>3. Impassable barrier spells. A blade barrier blocks a hallway. A creature without SR will take damage trying to get through. A creature with evasion may take damage or may not. A creature with SR may take damage or may not, and still has a chance to take only half damage. A creature with SR and evasion has two chances to ignore the damage (but without SR, his evasion or perhaps even improved evasion has issues depending on how you otherwise emulate SR). There are other barrier spells like wall of fire where no save is allowed so how do you work out the SR? Wall of sand might be another (from Sandstorm).</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3141368, member: 31734"] SR creates a simply, separate mechanic for modeling a different kind of resistance. Using just saving throws, you cannot model SR. Evasion or better saves doesn't do it. It's similar, but not that same, and trying to hack it into being the same will just make the saving throw mechanic much more complex with lots of special rules. Consider a couple of examples. 1. Slay living and fireball. These cannot both be modeled with evasion because evasion only works on reflex saves. Yet, someone with SR can ignore slay living entirely while somewhat without SR cannot. More importantly, evasion doesn't work in all cases, but SR does. 2. Cure spells. Trying to cure your buddy who has SR is a big deal and without SR, it almost becomes intractable. Inflict spells creates a similar problem where you use a Will save, so evasion doesn't work again. Of course, some people house rule that SR doesn't apply to harmless spells, but that's irrelevant to a discussion on how the rules work. 3. Impassable barrier spells. A blade barrier blocks a hallway. A creature without SR will take damage trying to get through. A creature with evasion may take damage or may not. A creature with SR may take damage or may not, and still has a chance to take only half damage. A creature with SR and evasion has two chances to ignore the damage (but without SR, his evasion or perhaps even improved evasion has issues depending on how you otherwise emulate SR). There are other barrier spells like wall of fire where no save is allowed so how do you work out the SR? Wall of sand might be another (from Sandstorm). [/QUOTE]
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Why is SR necessary to the game?
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