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General Tabletop Discussion
*Pathfinder & Starfinder
Why is SR necessary to the game?
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<blockquote data-quote="Stalker0" data-source="post: 3141909" data-attributes="member: 5889"><p>The answer to teh question: "Why is SR necessary to the game" is simple. The answer is its not.</p><p></p><p>But then again, neither are feats, 9 levels of spells, 8 or more base classes, three types of saving throws, etc. All of these add complexity to the game, wouldn't it be better if they were all removed?</p><p></p><p>The answer to this is, its a tradeoff. Adding features to the game gives you more variables to work with as others have stated, more tools for your creation process. Adding special abilities makes monsters more interesting, and allows a greater variety. It also adds more complexity, we have to look up special abilities, remember them, and so forth.</p><p></p><p>So the tradeoff is variety for simplicity. And of course there's a point where there's too much variety, and the game becomes too complex.</p><p></p><p>You could retweak the game so that you wouldnt' need SR. The game would be simpler as a result. But you would lose some of the variety that SR allows for and basic saving throws do not. So, the ultimate question is, is that tradeoff worth it to you?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3141909, member: 5889"] The answer to teh question: "Why is SR necessary to the game" is simple. The answer is its not. But then again, neither are feats, 9 levels of spells, 8 or more base classes, three types of saving throws, etc. All of these add complexity to the game, wouldn't it be better if they were all removed? The answer to this is, its a tradeoff. Adding features to the game gives you more variables to work with as others have stated, more tools for your creation process. Adding special abilities makes monsters more interesting, and allows a greater variety. It also adds more complexity, we have to look up special abilities, remember them, and so forth. So the tradeoff is variety for simplicity. And of course there's a point where there's too much variety, and the game becomes too complex. You could retweak the game so that you wouldnt' need SR. The game would be simpler as a result. But you would lose some of the variety that SR allows for and basic saving throws do not. So, the ultimate question is, is that tradeoff worth it to you? [/QUOTE]
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Why is SR necessary to the game?
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