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*Pathfinder & Starfinder
Why is SR necessary to the game?
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<blockquote data-quote="Li Shenron" data-source="post: 3143117" data-attributes="member: 1465"><p>It's almost the same difference between AC bonus from Dex and AC bonus from armor: the first is avoiding the blow, the second is absorbing it. Yet they work well as two bonuses on the same thing.</p><p></p><p>What I'm saying here is that SR is just another way to avoiding the effect of a spell, like a shield is just another way to avoid the effect of an attack. But we don't NEED a separate mechanic for shields!</p><p></p><p>The Wall of Fire situation: if there wasn't a SR rule, a dragon could simply have a high enough ST so that it could just walk through it unscathed. If you want this possibility that the dragon could avoid ALL effects of the spell, you need a tweak either to the ST rules (e.g. saying that beating a ST by 10 or more ignores all the results) or to the specific spell.</p><p></p><p>I'm not saying these "tweaks" would be a breeze to apply TO THE CURRENT BOOKS. I'm just saying that if SR wasn't a sacred cow from previous editions, and if the designers removed it when designing 3.0, in my opinion the 3ed game would have worked just as well (of course in that case the ST rules would have been slighlty different). I'm NOT trying to change the game NOW.</p><p></p><p> </p><p></p><p>It wasn't a suggestion! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I was trying to point out that you cannot say that a certain mechanic is necessary to the game because it cannot be modelled by another mechanic, and making an example by absurd.</p><p></p><p></p><p></p><p>As I said, I want to make this clear, I'm trying to think in general terms... How can you for example think that SR is what it is because certain spells are what they are, and not VICEVERSA? Obviously when they wrote the rules, different things were designed together at the same time, possibly to work with each other.</p><p></p><p>I am definitely trying to understand also what would need to be changed, in order to keep the game similar enough to what it is now, I will NOT pretend that it can be EXACTLY the same, but it could be FUNDAMENTALLY the same.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3143117, member: 1465"] It's almost the same difference between AC bonus from Dex and AC bonus from armor: the first is avoiding the blow, the second is absorbing it. Yet they work well as two bonuses on the same thing. What I'm saying here is that SR is just another way to avoiding the effect of a spell, like a shield is just another way to avoid the effect of an attack. But we don't NEED a separate mechanic for shields! The Wall of Fire situation: if there wasn't a SR rule, a dragon could simply have a high enough ST so that it could just walk through it unscathed. If you want this possibility that the dragon could avoid ALL effects of the spell, you need a tweak either to the ST rules (e.g. saying that beating a ST by 10 or more ignores all the results) or to the specific spell. I'm not saying these "tweaks" would be a breeze to apply TO THE CURRENT BOOKS. I'm just saying that if SR wasn't a sacred cow from previous editions, and if the designers removed it when designing 3.0, in my opinion the 3ed game would have worked just as well (of course in that case the ST rules would have been slighlty different). I'm NOT trying to change the game NOW. It wasn't a suggestion! :D I was trying to point out that you cannot say that a certain mechanic is necessary to the game because it cannot be modelled by another mechanic, and making an example by absurd. As I said, I want to make this clear, I'm trying to think in general terms... How can you for example think that SR is what it is because certain spells are what they are, and not VICEVERSA? Obviously when they wrote the rules, different things were designed together at the same time, possibly to work with each other. I am definitely trying to understand also what would need to be changed, in order to keep the game similar enough to what it is now, I will NOT pretend that it can be EXACTLY the same, but it could be FUNDAMENTALLY the same. [/QUOTE]
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Why is SR necessary to the game?
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