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General Tabletop Discussion
*Pathfinder & Starfinder
Why is SR necessary to the game?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3143138" data-attributes="member: 545"><p>It is not necessary at all.</p><p></p><p>It is just a different kind of saving throw that, in the vast majority cases, could be adequately replaced by a racial modifier to the normal saving throw.</p><p></p><p>The upsides of having this extra mechanic are small to non-existent.</p><p></p><p>The downsides are that you have to support and entire new mechanic to magic -- another entry to remember in the spell description, another roll some of the time, lots of weird balance issues when it comes to multiclassing, and the boatload of FAQs/errata that come with it.</p><p></p><p>Racial modifiers are integrated into the stat blocks of monsters and are just little footnotes that are trivial to skim past.</p><p></p><p>I would also point out that the highly magical creatures that do not have just 2 "saving throws" (the save and SR), they have 3 -- the ST, SR, and the <em>racial Resistances/Immunities</em>.</p><p></p><p>That is way overkill IMNSHO.</p><p></p><p>Creatures that have SR very commonly have Resistances/Immunities, as well. In general, these monsters are already fussy little things that require a careful perusal of the stat block for oddball exceptions. </p><p></p><p>If SR models anything useful at all, it does not seem to be doing a good job. It is not an elegant solution to any problem. It is just another bandaid that got carried along with the kitchen sink from previous editions.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3143138, member: 545"] It is not necessary at all. It is just a different kind of saving throw that, in the vast majority cases, could be adequately replaced by a racial modifier to the normal saving throw. The upsides of having this extra mechanic are small to non-existent. The downsides are that you have to support and entire new mechanic to magic -- another entry to remember in the spell description, another roll some of the time, lots of weird balance issues when it comes to multiclassing, and the boatload of FAQs/errata that come with it. Racial modifiers are integrated into the stat blocks of monsters and are just little footnotes that are trivial to skim past. I would also point out that the highly magical creatures that do not have just 2 "saving throws" (the save and SR), they have 3 -- the ST, SR, and the [i]racial Resistances/Immunities[/i]. That is way overkill IMNSHO. Creatures that have SR very commonly have Resistances/Immunities, as well. In general, these monsters are already fussy little things that require a careful perusal of the stat block for oddball exceptions. If SR models anything useful at all, it does not seem to be doing a good job. It is not an elegant solution to any problem. It is just another bandaid that got carried along with the kitchen sink from previous editions. [/QUOTE]
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Why is SR necessary to the game?
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