Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is SR necessary to the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 3148323" data-attributes="member: 151"><p>While I see your point, it should be noted that while MONSTERS aren't making a heap of saves, PLAYERS ARE. One of the benefits of the 3.X system is that monsters obey the same rules as players, at least in the main. Changing this is fine, but make sure you understand the more subtle ramifications as a DM and be prepared to address them. One of the things that gets driven home again and again is that monsters are not players...because of this, they get a generally sweeter deal in some ways and not in others (because at the end of the day, they cardboard cutouts...most monsters don't get to use all of their abilities and only engage in a single combat in-game...EVER).</p><p></p><p></p><p></p><p>I suppose that depends on how you mean balance. Stunning Fist is one of the monk classes best features (although technically now it's just a bonus feat); conceptually it's a strike to the vitals or some similar attack that effectively knocks the wind out of an opponent. It's not a magic effect at all, so I'm not sure how it enters into the discussion any more than having Dodge contrasts with Mage Armor. If it were to be classified, it would be an Extraordinary ability.</p><p></p><p></p><p></p><p></p><p>Well, I think you're mixing-and-matching, here. Tumbling is a conditional ability, for example, that doesn't change your AC, merely adjusts whether or not you are eligible for an attack. DR is primarily meant to show that some creatures just selectively ignore damage entirely (such as a fire elemental ignoring fire damage). This is not the same as saying there are two alternate forms of magic defense; SR and saves pretty much cover the same territory, while something like Tumble, Dodge and DR do not.</p><p></p><p>Which again brings us back to the idea that SR is <em>not</em> necessary, if you don't want to model magic in the fashion that core D&D does. I disagree that what SR protects against is unclear....quite the contrary. SR protects the creature/character from DIRECT magical effects. In the case of Acid Arrow or Scorching Ray, the spell is the delivery system, not the damaging effect....and the spell requires a separate roll to be successful. Magic Missle, by contrast, never misses (though it can be absorbed, it doesn't fail). There, the spell IS the damaging effect. No rolls are made, there is no chance for failure, ever. Acid Arrow and Scorching Ray do higher, more variable damage in return for that failure chance. The same idea applies to Flaming Arrow, for example, where the spell affects the arrows, not the target.</p><p></p><p>Is this is a useful or meaningful distinction? Well, that's left as an exercise to the reader. Clearly it isn't necessary, but I like the level of granularity that the current system offers...and I haven't heard a compelling enough counter-offer, system-wise, to take issue with it. If the alternative is monster entries that are greatly expanded to list all of their potential special saving throw circumstances, I'll stick with what I've got. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 3148323, member: 151"] While I see your point, it should be noted that while MONSTERS aren't making a heap of saves, PLAYERS ARE. One of the benefits of the 3.X system is that monsters obey the same rules as players, at least in the main. Changing this is fine, but make sure you understand the more subtle ramifications as a DM and be prepared to address them. One of the things that gets driven home again and again is that monsters are not players...because of this, they get a generally sweeter deal in some ways and not in others (because at the end of the day, they cardboard cutouts...most monsters don't get to use all of their abilities and only engage in a single combat in-game...EVER). I suppose that depends on how you mean balance. Stunning Fist is one of the monk classes best features (although technically now it's just a bonus feat); conceptually it's a strike to the vitals or some similar attack that effectively knocks the wind out of an opponent. It's not a magic effect at all, so I'm not sure how it enters into the discussion any more than having Dodge contrasts with Mage Armor. If it were to be classified, it would be an Extraordinary ability. Well, I think you're mixing-and-matching, here. Tumbling is a conditional ability, for example, that doesn't change your AC, merely adjusts whether or not you are eligible for an attack. DR is primarily meant to show that some creatures just selectively ignore damage entirely (such as a fire elemental ignoring fire damage). This is not the same as saying there are two alternate forms of magic defense; SR and saves pretty much cover the same territory, while something like Tumble, Dodge and DR do not. Which again brings us back to the idea that SR is [i]not[/i] necessary, if you don't want to model magic in the fashion that core D&D does. I disagree that what SR protects against is unclear....quite the contrary. SR protects the creature/character from DIRECT magical effects. In the case of Acid Arrow or Scorching Ray, the spell is the delivery system, not the damaging effect....and the spell requires a separate roll to be successful. Magic Missle, by contrast, never misses (though it can be absorbed, it doesn't fail). There, the spell IS the damaging effect. No rolls are made, there is no chance for failure, ever. Acid Arrow and Scorching Ray do higher, more variable damage in return for that failure chance. The same idea applies to Flaming Arrow, for example, where the spell affects the arrows, not the target. Is this is a useful or meaningful distinction? Well, that's left as an exercise to the reader. Clearly it isn't necessary, but I like the level of granularity that the current system offers...and I haven't heard a compelling enough counter-offer, system-wise, to take issue with it. If the alternative is monster entries that are greatly expanded to list all of their potential special saving throw circumstances, I'll stick with what I've got. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is SR necessary to the game?
Top