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General Tabletop Discussion
*Pathfinder & Starfinder
Why is SR necessary to the game?
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<blockquote data-quote="Nail" data-source="post: 3152469" data-attributes="member: 224"><p>Then you'd have a different DC/Saving Throw system, and it's likely the saving throws would suck, relative to the DCs. We've all seen how that could happen in 3.0e with the feats and PrCs which boosted the DCs into the stratosphere.</p><p></p><p>Moreover, the new system would allow 1st level slots to be more powerful than they should. High level casters get tons of these, so allowing the 1st level spells to be as good (DC -wise) as the 9th level slots would lead to *very* powerful Sorcerers, etc.</p><p></p><p>And on top of all of that, the new system would involve more math, and be more complicated. No more determining DCs on the fly during a game.</p><p></p><p>All in all: Not good, without an extensive re-write of the magic system, and a different type of gamer.</p></blockquote><p></p>
[QUOTE="Nail, post: 3152469, member: 224"] Then you'd have a different DC/Saving Throw system, and it's likely the saving throws would suck, relative to the DCs. We've all seen how that could happen in 3.0e with the feats and PrCs which boosted the DCs into the stratosphere. Moreover, the new system would allow 1st level slots to be more powerful than they should. High level casters get tons of these, so allowing the 1st level spells to be as good (DC -wise) as the 9th level slots would lead to *very* powerful Sorcerers, etc. And on top of all of that, the new system would involve more math, and be more complicated. No more determining DCs on the fly during a game. All in all: Not good, without an extensive re-write of the magic system, and a different type of gamer. [/QUOTE]
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Why is SR necessary to the game?
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