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General Tabletop Discussion
*Pathfinder & Starfinder
Why is Str used for melee attack rolls instead of Dex?
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<blockquote data-quote="Azlan" data-source="post: 779984" data-attributes="member: 2340"><p>I'm sure this question has been asked before, but here goes again...</p><p></p><p>Why is Str used for melee attack rolls instead of Dex, in D&D?</p><p></p><p>I can see how Str might help an attacker penetrate heavy armor, thus giving him an attack bonus against a defender wearing that. And I can even see how Str might help an attacker to hit with a heavy and awkward weapon such as a greataxe.</p><p></p><p>But what about for all other situations? As an extreme example, I can't see how an ogre's huge attack bonus -- mostly derived from his Str -- makes sense when he's trying to hit a wee, nimble halfling wearing light armor or none at all.</p><p></p><p>Just about every other RPG I've played uses Dex (or some similar attribute) for attack (or "to hit") rolls, regardless of whether the combatants are wielding missile or melee weapons.</p><p></p><p>In my mind, Dex should give a bonus to *all* attack rolls, and Str should give a bonus to damage with melee weapons, with thrown missile weapons, and with "mighty" missile weapons. And maybe Str should give an additional bonus (which stacks with one's Dex bonus) for attacks against medium and heavy armor; like, half your Str bonus against medium armor, and your full Str bonus against heavy armor. But maybe that's too complicated for 3E D&D?</p><p></p><p>But, then, if complexity was a major no-no for the designers of 3E D&D, they would've never implemented all those myriad rules for Attacks of Opporunity.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Azlan, post: 779984, member: 2340"] I'm sure this question has been asked before, but here goes again... Why is Str used for melee attack rolls instead of Dex, in D&D? I can see how Str might help an attacker penetrate heavy armor, thus giving him an attack bonus against a defender wearing that. And I can even see how Str might help an attacker to hit with a heavy and awkward weapon such as a greataxe. But what about for all other situations? As an extreme example, I can't see how an ogre's huge attack bonus -- mostly derived from his Str -- makes sense when he's trying to hit a wee, nimble halfling wearing light armor or none at all. Just about every other RPG I've played uses Dex (or some similar attribute) for attack (or "to hit") rolls, regardless of whether the combatants are wielding missile or melee weapons. In my mind, Dex should give a bonus to *all* attack rolls, and Str should give a bonus to damage with melee weapons, with thrown missile weapons, and with "mighty" missile weapons. And maybe Str should give an additional bonus (which stacks with one's Dex bonus) for attacks against medium and heavy armor; like, half your Str bonus against medium armor, and your full Str bonus against heavy armor. But maybe that's too complicated for 3E D&D? But, then, if complexity was a major no-no for the designers of 3E D&D, they would've never implemented all those myriad rules for Attacks of Opporunity. :p [/QUOTE]
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Why is Str used for melee attack rolls instead of Dex?
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