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General Tabletop Discussion
*Pathfinder & Starfinder
Why is Str used for melee attack rolls instead of Dex?
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<blockquote data-quote="Vanguard" data-source="post: 781949" data-attributes="member: 11080"><p>I do believe that Azlan's solution is better from an internal consistancy viewpoint than the current rules. However, you have to also change the armor rules to make armor absorb damage instead of making a character harder to hit.</p><p></p><p>However, we still end up with problems because whether you hit someone is also reflected in HP loss (HP can represent physical toughness, luck, skill in turning near hits into near misses, etc).</p><p></p><p>A good solution to this would be to switch to a life and stamina system like Star Wars d20 or Traveller d20.</p><p></p><p>Using the 3 above things (Using Dex to hit instead of strength, Armor reduces damage instead of affecting the to-hit roll, Life/vitality instead of HP) should solve most of the questions about whether an attack actually hits, penetrates, misses, etc. However, as was noted above, Str becomes a dump stat (Unless armor damage absorbtion is significantly high).</p><p></p><p>Changes of this nature alter the game from "D&D" into something else. In a way, these inconsistancies define D&D. Suggesting so adamantly that these kinds of things should be changed on this kind of board is asking for trouble, and I thought the comment about torches and acid was accurate, appropriate, and humorous.</p></blockquote><p></p>
[QUOTE="Vanguard, post: 781949, member: 11080"] I do believe that Azlan's solution is better from an internal consistancy viewpoint than the current rules. However, you have to also change the armor rules to make armor absorb damage instead of making a character harder to hit. However, we still end up with problems because whether you hit someone is also reflected in HP loss (HP can represent physical toughness, luck, skill in turning near hits into near misses, etc). A good solution to this would be to switch to a life and stamina system like Star Wars d20 or Traveller d20. Using the 3 above things (Using Dex to hit instead of strength, Armor reduces damage instead of affecting the to-hit roll, Life/vitality instead of HP) should solve most of the questions about whether an attack actually hits, penetrates, misses, etc. However, as was noted above, Str becomes a dump stat (Unless armor damage absorbtion is significantly high). Changes of this nature alter the game from "D&D" into something else. In a way, these inconsistancies define D&D. Suggesting so adamantly that these kinds of things should be changed on this kind of board is asking for trouble, and I thought the comment about torches and acid was accurate, appropriate, and humorous. [/QUOTE]
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Why is Str used for melee attack rolls instead of Dex?
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