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General Tabletop Discussion
*Pathfinder & Starfinder
Why is Str used for melee attack rolls instead of Dex?
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<blockquote data-quote="Bauglir" data-source="post: 782545" data-attributes="member: 6982"><p>Well it's more complicated of course (isn't it always <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>I think any discussion on the matter would have to assume a simplified situation, bearing in mind that we're trying to equate a real situation with a 'best-fit' ruleset.</p><p></p><p>It's an assumption that the 'strong' fighter aims for a direct (clean) hit with the sword. Their relative degree of success is represented by their attack roll, made more difficult by the target attempting to get out of the way (After all, a set of full plate on a wooden dummy still grants the dummy AC8 - a direct hit is not guaranteed). My understanding of plate is that it functions somewhat similarly to the baseball example, where non-dead-center blows will simply glance off, with little impact on the wearer. What this means mechanically is that the plate wearer doesn't have to move as far to be safe from an incoming blow as a leather wearer.</p><p></p><p>The 'finesse' fighter focusses less on powering through the armour, and more on exploiting weaknesses in it, for example jabbing a rapier into joints.</p><p></p><p>Now whether or not this is how actual medieval combats were carried out I don't know. I doubt it.. mind you I also doubt they had wizards to throw fireballs in medieval times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> - D&D represents a fantasy world, where reality can sometimes bend a little for the sake of fun, much like a good action movie - I'm sure everyone's seen the various web pages about action movie physics..</p><p></p><p>My angle was to start with the ruleset, and to try and see how it might make sense, were I the character and not the player..</p></blockquote><p></p>
[QUOTE="Bauglir, post: 782545, member: 6982"] Well it's more complicated of course (isn't it always :)) I think any discussion on the matter would have to assume a simplified situation, bearing in mind that we're trying to equate a real situation with a 'best-fit' ruleset. It's an assumption that the 'strong' fighter aims for a direct (clean) hit with the sword. Their relative degree of success is represented by their attack roll, made more difficult by the target attempting to get out of the way (After all, a set of full plate on a wooden dummy still grants the dummy AC8 - a direct hit is not guaranteed). My understanding of plate is that it functions somewhat similarly to the baseball example, where non-dead-center blows will simply glance off, with little impact on the wearer. What this means mechanically is that the plate wearer doesn't have to move as far to be safe from an incoming blow as a leather wearer. The 'finesse' fighter focusses less on powering through the armour, and more on exploiting weaknesses in it, for example jabbing a rapier into joints. Now whether or not this is how actual medieval combats were carried out I don't know. I doubt it.. mind you I also doubt they had wizards to throw fireballs in medieval times ;) - D&D represents a fantasy world, where reality can sometimes bend a little for the sake of fun, much like a good action movie - I'm sure everyone's seen the various web pages about action movie physics.. My angle was to start with the ruleset, and to try and see how it might make sense, were I the character and not the player.. [/QUOTE]
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Why is Str used for melee attack rolls instead of Dex?
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