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General Tabletop Discussion
*Pathfinder & Starfinder
Why is Str used for melee attack rolls instead of Dex?
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<blockquote data-quote="Darklone" data-source="post: 782836" data-attributes="member: 1372"><p>Azlan, if you think you want a system like you described, look around for Ken Hoods (I think it was him) Grim 'n Gritty rules. It's exactly what you want.</p><p></p><p>About realistic combat: Yeah, I've been doing all that martial arts stuff, fencing, archery, LARPing and last but not least medieval swordfighting. With real swords (blunted edge), not those 3kg uber steel clubs that some people think are medieval swords. </p><p></p><p>My experience against armoured targets was: You score a hit or you don't. You don't hit him just a little bit cause the armour absorbed part of your "damage". Archers against armoured targets: Either you hit or you don't. Hitpoints are another matter though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (Oops, that's the 15th arrow that hit me today...)</p><p></p><p>If you hit him just a little bit, then the armour "deflects" or "absorbs" or "however you wanna call it" all. I don't count bruises though. (That's subdual damage IMHO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>As for D&D: As many guys said, change their definition of the attributes, and you need a totally different system which will not necessarily be more realistic. Actually, IMHO D&D is pretty realistic concerning armours.</p></blockquote><p></p>
[QUOTE="Darklone, post: 782836, member: 1372"] Azlan, if you think you want a system like you described, look around for Ken Hoods (I think it was him) Grim 'n Gritty rules. It's exactly what you want. About realistic combat: Yeah, I've been doing all that martial arts stuff, fencing, archery, LARPing and last but not least medieval swordfighting. With real swords (blunted edge), not those 3kg uber steel clubs that some people think are medieval swords. My experience against armoured targets was: You score a hit or you don't. You don't hit him just a little bit cause the armour absorbed part of your "damage". Archers against armoured targets: Either you hit or you don't. Hitpoints are another matter though :D (Oops, that's the 15th arrow that hit me today...) If you hit him just a little bit, then the armour "deflects" or "absorbs" or "however you wanna call it" all. I don't count bruises though. (That's subdual damage IMHO :D) As for D&D: As many guys said, change their definition of the attributes, and you need a totally different system which will not necessarily be more realistic. Actually, IMHO D&D is pretty realistic concerning armours. [/QUOTE]
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Why is Str used for melee attack rolls instead of Dex?
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