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General Tabletop Discussion
*Pathfinder & Starfinder
Why is Str used for melee attack rolls instead of Dex?
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<blockquote data-quote="SpikeyFreak" data-source="post: 783495" data-attributes="member: 705"><p>Nope.</p><p></p><p>I'm speaking from experience. I had a younger brother growing up who was kind of the nerdy type when he was younger, and I was more of a jock. When he would get mad at me, he couldn't touch me. Literally. That booger wouldn't even get close.</p><p></p><p>I don't think you understand what's happening when you try to keep someone from touching you. You don't get a shield bonus because you can't just stick your shield in the way. But you can use your weapons and hands to hit the other person on the wrist and foerarms without getting touched. If you are stronger, this is easier. Myabe not to the degree it is in real life, but it a factor.</p><p></p><p>To use dex instead of str as a modifier to melee attacks would be just as unrealistic. Someone using a longsword who has a 14 dex and a 8 str shouldn't get a bonus to attacks. He wouldn't be strong enough to control the weapon in a way that would provide him with a bonus.</p><p></p><p>Plus, when you say that armor absorbs damage, and its dumb that this isn't how it is in D&D, you aren't thinking about hip points. One of the things that represent are little nicks and bruises. If you hit a 100HP plate armored warrior and do 10 HP of damage, you may very well just have hit his armor and not him at all. But you've stunned him a little, or gotten the straps holding his armor on to grind into him, or something like that that is more complex than "Ooh, 10 points, I must have sliced him good!"</p><p></p><p>--Hard Headed Spikey</p><p></p><p>edit: Hip points are what you get when you wear cool shades at night and drive with you're seat all the way back.</p></blockquote><p></p>
[QUOTE="SpikeyFreak, post: 783495, member: 705"] Nope. I'm speaking from experience. I had a younger brother growing up who was kind of the nerdy type when he was younger, and I was more of a jock. When he would get mad at me, he couldn't touch me. Literally. That booger wouldn't even get close. I don't think you understand what's happening when you try to keep someone from touching you. You don't get a shield bonus because you can't just stick your shield in the way. But you can use your weapons and hands to hit the other person on the wrist and foerarms without getting touched. If you are stronger, this is easier. Myabe not to the degree it is in real life, but it a factor. To use dex instead of str as a modifier to melee attacks would be just as unrealistic. Someone using a longsword who has a 14 dex and a 8 str shouldn't get a bonus to attacks. He wouldn't be strong enough to control the weapon in a way that would provide him with a bonus. Plus, when you say that armor absorbs damage, and its dumb that this isn't how it is in D&D, you aren't thinking about hip points. One of the things that represent are little nicks and bruises. If you hit a 100HP plate armored warrior and do 10 HP of damage, you may very well just have hit his armor and not him at all. But you've stunned him a little, or gotten the straps holding his armor on to grind into him, or something like that that is more complex than "Ooh, 10 points, I must have sliced him good!" --Hard Headed Spikey edit: Hip points are what you get when you wear cool shades at night and drive with you're seat all the way back. [/QUOTE]
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Why is Str used for melee attack rolls instead of Dex?
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