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General Tabletop Discussion
*Pathfinder & Starfinder
Why is Str used for melee attack rolls instead of Dex?
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<blockquote data-quote="Darklone" data-source="post: 785537" data-attributes="member: 1372"><p>For now, the playertanks simply got happy with a Dex of 12 or 10 and were happy to use the few higher rolls for different attributes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And this puny DM here is happy to throw some fireballs (3rd level, sacred cow pun intended!) at them now and then. That doesn't really kill them (since most of them make up for bad luck when rolling hitpoints... fighter lvl4 with 57 hitpoints anyone?) and keeps me happy!</p><p></p><p>Till now, my players still suffer from bad saves, will saves or reflex saves... it's a big group (9 gals and guys) with four or five tanks, so the artillery in the second row doesn't get beaten too much yet. And these are the guys with high Refl saves and no armour. </p><p></p><p>Looking forward to catching their tanks (clerics, barbarians, dwarven fighters) next session with a few well placed webs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But they are used to lose some tanks fast to one or two spells and the others make up for it (one paladin with a Kalamar feat usually makes all saves... all three saves above +10 now).</p><p></p><p>The only tank who stands a real chance to hop from two webs would prolly be the dwarven fighter1/rogue3 (hitpoints 45...)</p><p></p><p>Now back to the old thread after Uncle Darklones childrens hour how to scare newbies with D&D.</p></blockquote><p></p>
[QUOTE="Darklone, post: 785537, member: 1372"] For now, the playertanks simply got happy with a Dex of 12 or 10 and were happy to use the few higher rolls for different attributes :D And this puny DM here is happy to throw some fireballs (3rd level, sacred cow pun intended!) at them now and then. That doesn't really kill them (since most of them make up for bad luck when rolling hitpoints... fighter lvl4 with 57 hitpoints anyone?) and keeps me happy! Till now, my players still suffer from bad saves, will saves or reflex saves... it's a big group (9 gals and guys) with four or five tanks, so the artillery in the second row doesn't get beaten too much yet. And these are the guys with high Refl saves and no armour. Looking forward to catching their tanks (clerics, barbarians, dwarven fighters) next session with a few well placed webs :D But they are used to lose some tanks fast to one or two spells and the others make up for it (one paladin with a Kalamar feat usually makes all saves... all three saves above +10 now). The only tank who stands a real chance to hop from two webs would prolly be the dwarven fighter1/rogue3 (hitpoints 45...) Now back to the old thread after Uncle Darklones childrens hour how to scare newbies with D&D. [/QUOTE]
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Why is Str used for melee attack rolls instead of Dex?
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