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General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="Mentat55" data-source="post: 3875761" data-attributes="member: 14840"><p>Here is the problem, I think.</p><p></p><p>Fighters and their ilk are built to whack stuff. People play them to whack stuff, and they usually get to spend most of their actions doing that.</p><p></p><p>Wizards and sorcerers are built to cast a range of spells (wizards much more so that sorcerers), and usually they get to cast a lot of spells.</p><p></p><p>Clerics are also full spellcasters. They have a broad selection of spells (broader than any class, short of a wizard with an encyclopedia collection of spellbooks) that have many different effects. Unfortunately, often times, clerics have to spend their spells healing people. It is not that healing is necessarily unfun; the problem is that they have to spontaneously cast so many cure spells that they don't get to cast <em>command</em> or <em>spiritual weapon</em> or something else. </p><p></p><p>If you build a cleric to heal, and that is what you want to do, by all means, go for it. But if you play a cleric because you like the other 99% of spells on the cleric spell list, but then have to convert your prepared spells into cures, then you aren't getting to do the things you wanted to do.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 3875761, member: 14840"] Here is the problem, I think. Fighters and their ilk are built to whack stuff. People play them to whack stuff, and they usually get to spend most of their actions doing that. Wizards and sorcerers are built to cast a range of spells (wizards much more so that sorcerers), and usually they get to cast a lot of spells. Clerics are also full spellcasters. They have a broad selection of spells (broader than any class, short of a wizard with an encyclopedia collection of spellbooks) that have many different effects. Unfortunately, often times, clerics have to spend their spells healing people. It is not that healing is necessarily unfun; the problem is that they have to spontaneously cast so many cure spells that they don't get to cast [I]command[/I] or [I]spiritual weapon[/I] or something else. If you build a cleric to heal, and that is what you want to do, by all means, go for it. But if you play a cleric because you like the other 99% of spells on the cleric spell list, but then have to convert your prepared spells into cures, then you aren't getting to do the things you wanted to do. [/QUOTE]
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Why Is the Cleric Unfun?
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