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Why Is the Cleric Unfun?
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<blockquote data-quote="Clavis" data-source="post: 3876211" data-attributes="member: 31898"><p>The problem is when clerics are only played for their mechanical capabilities, which are focused on supporting other players. It's easy to forget why the clerics has these abilities - to help convert other people to their cause! Remember, clerics weren't intended to represent the mainline clergy of their religions. They're crusading missionaries, righteous champions of their god. A correctly played cleric ought to be constantly lecturing the other PCs on religion. The cleric shouldn't just cast Cure Light Wounds on someone. He should first say something like, "Do you BELIEVE in the power of Pelor? Do you BELIEVE in his might? Then your faith shall heal you!"</p><p></p><p>Any character class is boring when reduced to their mechanics. Its the roleplaying that makes them interesting, and the cleric class is rich with roleplaying possibilities. IMHO Clerics should only be able to use their spells when it furthers the cause of their deity. The DM should insist that PCs pay at least lip service to the cleric's religion in order for the cleric's miracles to benefit them. That'll completely change the tone of play, and create endless role-playing opportunities.</p></blockquote><p></p>
[QUOTE="Clavis, post: 3876211, member: 31898"] The problem is when clerics are only played for their mechanical capabilities, which are focused on supporting other players. It's easy to forget why the clerics has these abilities - to help convert other people to their cause! Remember, clerics weren't intended to represent the mainline clergy of their religions. They're crusading missionaries, righteous champions of their god. A correctly played cleric ought to be constantly lecturing the other PCs on religion. The cleric shouldn't just cast Cure Light Wounds on someone. He should first say something like, "Do you BELIEVE in the power of Pelor? Do you BELIEVE in his might? Then your faith shall heal you!" Any character class is boring when reduced to their mechanics. Its the roleplaying that makes them interesting, and the cleric class is rich with roleplaying possibilities. IMHO Clerics should only be able to use their spells when it furthers the cause of their deity. The DM should insist that PCs pay at least lip service to the cleric's religion in order for the cleric's miracles to benefit them. That'll completely change the tone of play, and create endless role-playing opportunities. [/QUOTE]
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Why Is the Cleric Unfun?
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