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General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="Celebrim" data-source="post: 3876362" data-attributes="member: 4937"><p>I certainly agree with you about the 3.5 druid, because with the exception of healing it pretty much outshines the cleric at everything. At many levels it literally can out tank the fighter and out blast the wizard. Heck, at certain points it's animal companion can out tank the fighter.</p><p></p><p>The cleric probably is over powered, but since knocking it down a notch is hard without lossing some of its flavor I'd advocate knocking up a notch the other classes - particularly ones like the fighter that people seldom seem to follow for more than 4 levels and which never starts getting exponentially more powerful in the way many other classes do. I'm not fond of the Bo9S approach to this (make fighters spell-casters) but at least it addresses the issue. </p><p></p><p>The main area that I concur could be and probably should be addressed in cleric balance is the breadth of cleric spell selection. In particular, they probably shouldn't know all cleric spells. That really works only when you limit thier selection to a single core book. My personal favorite would be to add additional descriptors to the spells that would work something like 'spheres' from 2nd edition so that clerical spell lists would fit the flavor of the class. This would also make an approach like 'Book of the Righteous's 'Holy Warrior' much more general and straight-forward.</p><p></p><p>However, my point is this: if you can make a good argument that the cleric is too powerful, doesn't have enough weaknesses, and is potentially too good at too many different things, I don't see how you can also make the claim that it is 'unfun' to play. </p><p></p><p>I can't believe that anyone thinks the Cleric is unfun to play because you have to help someone else sometimes. The cleric is fun to play because you can be so helpful. Sure, you don't always get to be the hero for killing the monster (though sometimes you do), but you do always get to be the hero for pulling someone's stuff out of the fire. Maybe helping people and sharing the glory isn't everyone's thing, but don't tell me the cleric is unfun just becauses it isn't yours.</p><p></p><p></p><p></p><p>That's a good way to put it, but some people like playing 'point guard'. Some people like making the assist, and being a good 'point guard' is not without its glory.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3876362, member: 4937"] I certainly agree with you about the 3.5 druid, because with the exception of healing it pretty much outshines the cleric at everything. At many levels it literally can out tank the fighter and out blast the wizard. Heck, at certain points it's animal companion can out tank the fighter. The cleric probably is over powered, but since knocking it down a notch is hard without lossing some of its flavor I'd advocate knocking up a notch the other classes - particularly ones like the fighter that people seldom seem to follow for more than 4 levels and which never starts getting exponentially more powerful in the way many other classes do. I'm not fond of the Bo9S approach to this (make fighters spell-casters) but at least it addresses the issue. The main area that I concur could be and probably should be addressed in cleric balance is the breadth of cleric spell selection. In particular, they probably shouldn't know all cleric spells. That really works only when you limit thier selection to a single core book. My personal favorite would be to add additional descriptors to the spells that would work something like 'spheres' from 2nd edition so that clerical spell lists would fit the flavor of the class. This would also make an approach like 'Book of the Righteous's 'Holy Warrior' much more general and straight-forward. However, my point is this: if you can make a good argument that the cleric is too powerful, doesn't have enough weaknesses, and is potentially too good at too many different things, I don't see how you can also make the claim that it is 'unfun' to play. I can't believe that anyone thinks the Cleric is unfun to play because you have to help someone else sometimes. The cleric is fun to play because you can be so helpful. Sure, you don't always get to be the hero for killing the monster (though sometimes you do), but you do always get to be the hero for pulling someone's stuff out of the fire. Maybe helping people and sharing the glory isn't everyone's thing, but don't tell me the cleric is unfun just becauses it isn't yours. That's a good way to put it, but some people like playing 'point guard'. Some people like making the assist, and being a good 'point guard' is not without its glory. [/QUOTE]
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Why Is the Cleric Unfun?
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