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General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="JohnSnow" data-source="post: 3876781" data-attributes="member: 32164"><p>The cleric's "unfun" because he's been statted so that he can heal, spellcast and fight.</p><p></p><p>Ideally, a cleric should be operating at a much lower "burn" rate than a wizard. Why? Because he can do things in combat other than cast spells.</p><p></p><p>A wizard who gets into melee is wasting his time. A cleric is doing his job. Ignoring their role as "heal-bot" the cleric should be going into melee and casting the occasional spell to buff themselves or damage their opponent.</p><p></p><p>In OD&D, the cleric was a half-step between "fighting-man" and "magic-user" - the original hybrid class. They should NEVER have been the exclusive province over healing - which is what made them the "walking band-aid" class.</p><p></p><p>Out-of-combat healing should be different than in-combat healing. I'd venture to say that the former should only be limited "per character" (for realism reasons) whereas the latter should be far more restricted - forcing the cleric to sacrifice actions or "get the blessing of his deity." By the way, the latter could be modeled as "whenever the cleric rolls a 20, he has the blessing of his deity - allowing him to channel a wave of divine energy that can be used to heal an ally."</p><p></p><p>In 3e, the cleric has become such a primary caster that he can compete with the wizard. Ditto the druid. As such, I think it's finally time we did away with the notion of "no arcane healing" spells being a "balance issue." Want a wizard who heals? Play a druid. He also gets better armor, a better familiar (animal companion), and the ability to shapeshift. Personally, I'd like it if wizards gained the ability to provide out-of-combat magical healing.</p><p></p><p>Aside: do you suppose they dumped the druid class so that they can give wizards a decent ability to shapeshift like they SHOULD? After all, since they don't (usually) worship gods, why is a druid not just a different flavor of wizard?</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3876781, member: 32164"] The cleric's "unfun" because he's been statted so that he can heal, spellcast and fight. Ideally, a cleric should be operating at a much lower "burn" rate than a wizard. Why? Because he can do things in combat other than cast spells. A wizard who gets into melee is wasting his time. A cleric is doing his job. Ignoring their role as "heal-bot" the cleric should be going into melee and casting the occasional spell to buff themselves or damage their opponent. In OD&D, the cleric was a half-step between "fighting-man" and "magic-user" - the original hybrid class. They should NEVER have been the exclusive province over healing - which is what made them the "walking band-aid" class. Out-of-combat healing should be different than in-combat healing. I'd venture to say that the former should only be limited "per character" (for realism reasons) whereas the latter should be far more restricted - forcing the cleric to sacrifice actions or "get the blessing of his deity." By the way, the latter could be modeled as "whenever the cleric rolls a 20, he has the blessing of his deity - allowing him to channel a wave of divine energy that can be used to heal an ally." In 3e, the cleric has become such a primary caster that he can compete with the wizard. Ditto the druid. As such, I think it's finally time we did away with the notion of "no arcane healing" spells being a "balance issue." Want a wizard who heals? Play a druid. He also gets better armor, a better familiar (animal companion), and the ability to shapeshift. Personally, I'd like it if wizards gained the ability to provide out-of-combat magical healing. Aside: do you suppose they dumped the druid class so that they can give wizards a decent ability to shapeshift like they SHOULD? After all, since they don't (usually) worship gods, why is a druid not just a different flavor of wizard? [/QUOTE]
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Why Is the Cleric Unfun?
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