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*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="BiggusGeekus" data-source="post: 3876865" data-attributes="member: 1014"><p>Yep. But wands are much cheaper and even very generous DMs would raise an eyebrow over a party where everyone was carrying 20 potions each. If the potion solution were adequate by itself, we'd see more of it. Obviously we can reduce the cost of potions and treat them similarly to how they work in some genre fiction where one drop does all the work.</p><p></p><p></p><p></p><p>I agree that divine wands are a little silly or at least not encountered much in genre fiction/media. But healing, even back in 1e, was still often done per encounter in practice. We just rested for a day after every couple of encounters. It wasn't as crazy then as it is now because 1e and 2e had rather arbitrary damage and hit point scaling. We had fewer hit points ... which incidentally is another possible solution: increase the amount healed by these spells.</p><p></p><p></p><p></p><p></p><p>I agree. It doesn't help that CR/EL is more art than science. Matching a party to an encounter is tricky. CR/EL are great <em>tools</em>; they give a DM a general estimate of encounter strength. But tools are all they are. I've regularly seen encounters rated as EL X where there's monsters in the next room also of EL X that will run to help the first group. That isn't two seperate EL X encounters! That's one encounter that becomes manageable into two if the party uses stealth and tactics. We're using the tools as guidelines and sometimes even as laws. That's isn't good. A real simple way around that is to just use easier monsters. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>And it works OK! Thats what's in the NWN and NWN2 computer games. The use of the skill is offset by the cost of "healing kits". Cheaper than potions and they take time to use so they're not well suited for combat.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 3876865, member: 1014"] Yep. But wands are much cheaper and even very generous DMs would raise an eyebrow over a party where everyone was carrying 20 potions each. If the potion solution were adequate by itself, we'd see more of it. Obviously we can reduce the cost of potions and treat them similarly to how they work in some genre fiction where one drop does all the work. I agree that divine wands are a little silly or at least not encountered much in genre fiction/media. But healing, even back in 1e, was still often done per encounter in practice. We just rested for a day after every couple of encounters. It wasn't as crazy then as it is now because 1e and 2e had rather arbitrary damage and hit point scaling. We had fewer hit points ... which incidentally is another possible solution: increase the amount healed by these spells. I agree. It doesn't help that CR/EL is more art than science. Matching a party to an encounter is tricky. CR/EL are great [i]tools[/i]; they give a DM a general estimate of encounter strength. But tools are all they are. I've regularly seen encounters rated as EL X where there's monsters in the next room also of EL X that will run to help the first group. That isn't two seperate EL X encounters! That's one encounter that becomes manageable into two if the party uses stealth and tactics. We're using the tools as guidelines and sometimes even as laws. That's isn't good. A real simple way around that is to just use easier monsters. And it works OK! Thats what's in the NWN and NWN2 computer games. The use of the skill is offset by the cost of "healing kits". Cheaper than potions and they take time to use so they're not well suited for combat. [/QUOTE]
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Why Is the Cleric Unfun?
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