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General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="Hussar" data-source="post: 3877950" data-attributes="member: 22779"><p>This is a mistaken assumption. It's not a case of doing it "right or wrong". No matter how you play your cleric, the other players at the table expect you to heal them. The same way that we expect the rogue to scout/search for traps, the fighter to splat things and the wizard to cover pretty much everything else.</p><p></p><p>If I play the only rogue in a campaign with lots of traps and I refuse to put any ranks into Search or Disable Device, I'm might be roleplaying my heart out, but, I'm also screwing the rest of the party. Most players take a pretty dim view of that. And rightfully so. I'm playing the rogue, I bring to the table certain skills and abilities that no one else has, so, it's not terribly unreasonable to expect me to fufill my end of things.</p><p></p><p>If there were other options available, then expecting the cleric to be heal bot would be unreasonable. But, there aren't really. Band aid fixes with wands of healing or potions aren't really solutions. They work, but, IMO, in a very cheesy way. You shouldn't need bags full of potions to keep going just so the cleric doesn't have to cast healing spells.</p><p></p><p>At the end of the day, many (and I would guess most) campaigns feature a fair bit of combat. That means the cleric is going to have to heal. Full stop. There's no way around it. Pretending that you're not a cleric is just going to annoy the heck out of the other players who know that you could heal them.</p><p></p><p>For me, faced with a PC who refused to heal would result in the character getting dumped off at the first opportunity and a new character brought in who wants to actually play on the team. Like I said above, it's a social contract issue. The cleric (or druid) is the only character that can heal. Why should a party get screwed over just so you can avoid doing the one thing that only you can do?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3877950, member: 22779"] This is a mistaken assumption. It's not a case of doing it "right or wrong". No matter how you play your cleric, the other players at the table expect you to heal them. The same way that we expect the rogue to scout/search for traps, the fighter to splat things and the wizard to cover pretty much everything else. If I play the only rogue in a campaign with lots of traps and I refuse to put any ranks into Search or Disable Device, I'm might be roleplaying my heart out, but, I'm also screwing the rest of the party. Most players take a pretty dim view of that. And rightfully so. I'm playing the rogue, I bring to the table certain skills and abilities that no one else has, so, it's not terribly unreasonable to expect me to fufill my end of things. If there were other options available, then expecting the cleric to be heal bot would be unreasonable. But, there aren't really. Band aid fixes with wands of healing or potions aren't really solutions. They work, but, IMO, in a very cheesy way. You shouldn't need bags full of potions to keep going just so the cleric doesn't have to cast healing spells. At the end of the day, many (and I would guess most) campaigns feature a fair bit of combat. That means the cleric is going to have to heal. Full stop. There's no way around it. Pretending that you're not a cleric is just going to annoy the heck out of the other players who know that you could heal them. For me, faced with a PC who refused to heal would result in the character getting dumped off at the first opportunity and a new character brought in who wants to actually play on the team. Like I said above, it's a social contract issue. The cleric (or druid) is the only character that can heal. Why should a party get screwed over just so you can avoid doing the one thing that only you can do? [/QUOTE]
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Why Is the Cleric Unfun?
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