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General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3880989" data-attributes="member: 5143"><p>It's always a matter of win or lose. And that's most of the fun. A DM has never TRIED to beat us into submission They've simply used appropriate monsters in an attempt to make the game challenging and put a question into everyone's mind if they would survive and succeed on their mission.</p><p></p><p>They use monsters against us, our goal is to beat them and get past using the abilities we have. This has always been the point of D&D since I started playing. We are assigned a mission to accomplish which normally has a time limit of some sort. We then have to beat a bunch of monsters, solve a bunch of puzzles, role play with a bunch of NPCs and come up with a bunch of ideas to reach the goal. Each one is a test of skill on our part.</p><p></p><p>The combat encounters are a test of our ability to use our powers effectively and work together as a team to get past them. Can the rogue properly move into sneak attack position? Can someone in the group make a knowledge check to identify the weakness or can the party find the weakness of the creature before it's too late and the enemies kill you? Does the wizard and the cleric use their spells in the most effective fashion? Did the barbarian take the first hit or was the party not watching their backs and the enemy sneaks up behind and kills the wizard?</p><p></p><p>If we knew that if we made the wrong decision we could just back up and try again, all the tension would be gone since it didn't matter what we did, we could just try again. We thrive and enjoy the pressure that situations like "You need to kill the enemy within the next two rounds or we're all dead" creates.</p><p></p><p>But because of that, some people don't like playing a cleric, as in those situations we need a curing spell every round, and that's their entire job.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3880989, member: 5143"] It's always a matter of win or lose. And that's most of the fun. A DM has never TRIED to beat us into submission They've simply used appropriate monsters in an attempt to make the game challenging and put a question into everyone's mind if they would survive and succeed on their mission. They use monsters against us, our goal is to beat them and get past using the abilities we have. This has always been the point of D&D since I started playing. We are assigned a mission to accomplish which normally has a time limit of some sort. We then have to beat a bunch of monsters, solve a bunch of puzzles, role play with a bunch of NPCs and come up with a bunch of ideas to reach the goal. Each one is a test of skill on our part. The combat encounters are a test of our ability to use our powers effectively and work together as a team to get past them. Can the rogue properly move into sneak attack position? Can someone in the group make a knowledge check to identify the weakness or can the party find the weakness of the creature before it's too late and the enemies kill you? Does the wizard and the cleric use their spells in the most effective fashion? Did the barbarian take the first hit or was the party not watching their backs and the enemy sneaks up behind and kills the wizard? If we knew that if we made the wrong decision we could just back up and try again, all the tension would be gone since it didn't matter what we did, we could just try again. We thrive and enjoy the pressure that situations like "You need to kill the enemy within the next two rounds or we're all dead" creates. But because of that, some people don't like playing a cleric, as in those situations we need a curing spell every round, and that's their entire job. [/QUOTE]
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Why Is the Cleric Unfun?
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