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General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="Belgarath" data-source="post: 3881336" data-attributes="member: 3418"><p><strong>clerics do more than heal</strong></p><p></p><p>Let me explain one of my bad experiences with playing a cleric. I was in a 6th level adventure and was playing a cleric of Tempus. The dictate of a war god would be that you be in the middle of combat IMO, so that is what i did. The other players had an issue with this. </p><p></p><p>Also, they expected healing at the end of the fight. I really dont see a problem with this as a rule, but when they are whining about having lost 4 hit points when their max is close to 50, it really annoyed me.</p><p></p><p>My idea was simply to save my spells, including healing for when it was really needed. Its called resource management. A cleric has a limited number of spells to cast in a day. As an addition defense to this thought, there were a number of times when i was down a few hit points and didnt heal myself either.</p><p></p><p>It is not that the class itself is not fun, it is the way others percieve the class that makes it a pain to play. Clerics can be an awesome addition to any party, but the players (both the one playing the cleric and others) need to realize that the clerics entire purpose is NOT to be at the beck and call of everyone else. A certain amount is teamwork is definitely needed, i agree, but oftentimes it is carried too far in the case of the preist.</p></blockquote><p></p>
[QUOTE="Belgarath, post: 3881336, member: 3418"] [b]clerics do more than heal[/b] Let me explain one of my bad experiences with playing a cleric. I was in a 6th level adventure and was playing a cleric of Tempus. The dictate of a war god would be that you be in the middle of combat IMO, so that is what i did. The other players had an issue with this. Also, they expected healing at the end of the fight. I really dont see a problem with this as a rule, but when they are whining about having lost 4 hit points when their max is close to 50, it really annoyed me. My idea was simply to save my spells, including healing for when it was really needed. Its called resource management. A cleric has a limited number of spells to cast in a day. As an addition defense to this thought, there were a number of times when i was down a few hit points and didnt heal myself either. It is not that the class itself is not fun, it is the way others percieve the class that makes it a pain to play. Clerics can be an awesome addition to any party, but the players (both the one playing the cleric and others) need to realize that the clerics entire purpose is NOT to be at the beck and call of everyone else. A certain amount is teamwork is definitely needed, i agree, but oftentimes it is carried too far in the case of the preist. [/QUOTE]
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Why Is the Cleric Unfun?
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