Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ShadowX" data-source="post: 3882027" data-attributes="member: 3720"><p>I believe I have pontificated on this subject before on this board, but I will go at it again. Healing easily ranks as the most fragile of systems in an RPG. Too powerful and you have just created a slave class devoted to healing other people. Too weak and it becomes worthless. Third edition erred towards the latter side. The designers opted to have short and deadly combats and relatively weak heals. Now a cleric that heals wastes one of the few precious rounds in combat accomplishing very little. The <em>Heal</em> spell shifts the balance a little as it fulfills its purpose with some actual effectiveness. Furthermore, 3e supplied ample methods for out-of-combat healing. A <em>Wand of Lesser Vigor</em> costs 750GP and heals 550 hp. A far more effective use of resources in light of these facts is to have the powerful cleric and druid classes bring down the enemy faster and then use a cheap method of out-of-combat healing.</p><p></p><p>I am glad to hear that 4E is moving away from the incremental exhaustion of adventuring parties and more toward "every encounter pushes the party to the limit" design. Unfortunately, the latter requires that you move away from the ultra-deadly offensive salvos that occur in 3E combat. I want to see combats that last more rounds, more attrition focused. No more going "nova" in 2 round combats. Healing a comrade would be viable, but not obviously the best or worst option and it wouldn't occupy the vast majority of a cleric's time in battle because you would need it less often and combats would be longer. That would be the holy grail of RPG design.</p></blockquote><p></p>
[QUOTE="ShadowX, post: 3882027, member: 3720"] I believe I have pontificated on this subject before on this board, but I will go at it again. Healing easily ranks as the most fragile of systems in an RPG. Too powerful and you have just created a slave class devoted to healing other people. Too weak and it becomes worthless. Third edition erred towards the latter side. The designers opted to have short and deadly combats and relatively weak heals. Now a cleric that heals wastes one of the few precious rounds in combat accomplishing very little. The [I]Heal[/I] spell shifts the balance a little as it fulfills its purpose with some actual effectiveness. Furthermore, 3e supplied ample methods for out-of-combat healing. A [I]Wand of Lesser Vigor[/I] costs 750GP and heals 550 hp. A far more effective use of resources in light of these facts is to have the powerful cleric and druid classes bring down the enemy faster and then use a cheap method of out-of-combat healing. I am glad to hear that 4E is moving away from the incremental exhaustion of adventuring parties and more toward "every encounter pushes the party to the limit" design. Unfortunately, the latter requires that you move away from the ultra-deadly offensive salvos that occur in 3E combat. I want to see combats that last more rounds, more attrition focused. No more going "nova" in 2 round combats. Healing a comrade would be viable, but not obviously the best or worst option and it wouldn't occupy the vast majority of a cleric's time in battle because you would need it less often and combats would be longer. That would be the holy grail of RPG design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
Top