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General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
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<blockquote data-quote="ThirdWizard" data-source="post: 3882052" data-attributes="member: 12037"><p>Why consciously? I don't think they purposely designed the cleric so that it would have to be a medic. That's just how it worked out. They're hopefully fixing that mistake now.</p><p></p><p></p><p></p><p>The fact that there is only one person in the party capable of curing your wounds. If the big bad takes out 1/3 of your hp (however you want to describe that in character - doesn't matter) and retreat would just leave the wizard exposed to be easily killed, the only person between you and death is generally the one who can cure your wounds. That's the cleric. It doesn't really matter if he wants to cure or not. How is that meta-gaming?</p><p></p><p></p><p></p><p>We don't even go adventuring without at least half a dozen <em>heal</em> scrolls after about level 13. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The real problem is the cost of actions in combat. A half-ogre cleric can do some amazing things with a little <em>divine power</em> + <em>righteous might</em>, but it rarely happens because he can't take the time to cast both of those and attack before someone is almost dead. And, with combat going only about 4-6 rounds on average it doesn't leave much room for doing his own thing. There was a PC cleric of Thor in a game I ran who had a lot of fun before level 10 (or around there) because he actually got to do other stuff. After that point the damage started ramping up so much that he couldn't do all those other cool things he used to. It really hurt his enjoyment of the game.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3882052, member: 12037"] Why consciously? I don't think they purposely designed the cleric so that it would have to be a medic. That's just how it worked out. They're hopefully fixing that mistake now. The fact that there is only one person in the party capable of curing your wounds. If the big bad takes out 1/3 of your hp (however you want to describe that in character - doesn't matter) and retreat would just leave the wizard exposed to be easily killed, the only person between you and death is generally the one who can cure your wounds. That's the cleric. It doesn't really matter if he wants to cure or not. How is that meta-gaming? We don't even go adventuring without at least half a dozen [i]heal[/i] scrolls after about level 13. ;) The real problem is the cost of actions in combat. A half-ogre cleric can do some amazing things with a little [i]divine power[/i] + [i]righteous might[/i], but it rarely happens because he can't take the time to cast both of those and attack before someone is almost dead. And, with combat going only about 4-6 rounds on average it doesn't leave much room for doing his own thing. There was a PC cleric of Thor in a game I ran who had a lot of fun before level 10 (or around there) because he actually got to do other stuff. After that point the damage started ramping up so much that he couldn't do all those other cool things he used to. It really hurt his enjoyment of the game. [/QUOTE]
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Why Is the Cleric Unfun?
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