Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Numion" data-source="post: 3885043" data-attributes="member: 124"><p>Exactomundo! </p><p></p><p>Clerics are quite adept at ass-kicking. With the right buffs they will kick more ass than the fighter. This cleric un-funness was never an issue in our games. </p><p></p><p>And yes we had the group tactics pegged down quite well. Its just that all things considered healing is usually the least efficient action the cleric can perform. The monsters damage output in 3E is quite high - more than the cleric can match with the puny healing (now Heal and Mass Heal are different) - so its usually more efficient to try to put down the enemies as fast as possible.</p><p></p><p>That will even reduce the need for healing - when battle is over quickly, less damage is dealt. Cleric actively spending rounds healing 20 points instead of dealing a 100 points of damage just isn't very practical.</p><p></p><p>Teamwork is D&D combat is much more than clerics being obliged to cure. And I don't feel that just by virtue of choosing a cleric the player would be obliged to heal. 3E has a lot of different types of clerics - you can be a 2-h sword swinging bad ass as well as a healer. If my group demanded that I heal all the time, I'd just make a fighter or wizard and kick ass with that - in any case they'd waste their effort in trying to get me to heal all the time.</p><p></p><p>Now, I'm not saying I'd actively oppose healing - there are situations where healing is the best choice. Usually that is between combats (from Cure Wands), and sometimes during combat. A cleric optimized for kicking ass is usually most effective when he's doing just that. And in my experience a group with the standard wizard, fighter, rogue and healer cleric will fare worse than the group with wizard, fighter, rogue and ass-kicker cleric.</p><p></p><p>In short: the problem never materialized for our group once some wise-ass munchkin generated the legendary Dwarven cleric "Hathar", who happily kicked more ass than any fighter ever had. I think I banned a couple of spells because of that character (he used miracle to emulate polymorph and went around in stonegiant form <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> )</p></blockquote><p></p>
[QUOTE="Numion, post: 3885043, member: 124"] Exactomundo! Clerics are quite adept at ass-kicking. With the right buffs they will kick more ass than the fighter. This cleric un-funness was never an issue in our games. And yes we had the group tactics pegged down quite well. Its just that all things considered healing is usually the least efficient action the cleric can perform. The monsters damage output in 3E is quite high - more than the cleric can match with the puny healing (now Heal and Mass Heal are different) - so its usually more efficient to try to put down the enemies as fast as possible. That will even reduce the need for healing - when battle is over quickly, less damage is dealt. Cleric actively spending rounds healing 20 points instead of dealing a 100 points of damage just isn't very practical. Teamwork is D&D combat is much more than clerics being obliged to cure. And I don't feel that just by virtue of choosing a cleric the player would be obliged to heal. 3E has a lot of different types of clerics - you can be a 2-h sword swinging bad ass as well as a healer. If my group demanded that I heal all the time, I'd just make a fighter or wizard and kick ass with that - in any case they'd waste their effort in trying to get me to heal all the time. Now, I'm not saying I'd actively oppose healing - there are situations where healing is the best choice. Usually that is between combats (from Cure Wands), and sometimes during combat. A cleric optimized for kicking ass is usually most effective when he's doing just that. And in my experience a group with the standard wizard, fighter, rogue and healer cleric will fare worse than the group with wizard, fighter, rogue and ass-kicker cleric. In short: the problem never materialized for our group once some wise-ass munchkin generated the legendary Dwarven cleric "Hathar", who happily kicked more ass than any fighter ever had. I think I banned a couple of spells because of that character (he used miracle to emulate polymorph and went around in stonegiant form :confused: ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Is the Cleric Unfun?
Top