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Why is the Gish so popular with players?
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<blockquote data-quote="Undrave" data-source="post: 9372630" data-attributes="member: 7015698"><p>All three are functional subclasses but they all have issues.</p><p></p><p>The Arcane Archer feels undercooked: you only ever have 2 uses of your magic arrows so you might limit yourself to one use per combat, so you often don't feel very magical until 7th level, and you run into the Battlemaster Maneuver issue that once you picked your favorite options (Only 2 of them instead of the Battlemaster's 3 options, which is really dumb IMO) you're just picking from the ones you didn't care about at level 3. Not really exciting and it doesn't feel like you're progressing.</p><p></p><p>The Eldritch Knight has the issue that it often feels like a part time Wizard (the 'sword with one hand, spell with the other' issue) than truly integrating both swordery an sorcery, especially before we got the melee cantrips. The other problem is the school limit on what they can pick from (I also think there could be fun variants of it using different spell lists than Wizard) that means you can't just pick supporting spells to enhance your melee combat but instead get saddled with blasting powers. It's an effective subclass, but one that feels thematically constrained.</p><p></p><p>The Bladesinger is too good at Wizardry and it's much more optimal for them to keep away from melee entirely and just use their Bladesinger features as superior defensive options rather than an excuse to enter battle. There's also the issue of level 1 where you don't get your weapon proficiencies and you're just a regular Wizard.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9372630, member: 7015698"] All three are functional subclasses but they all have issues. The Arcane Archer feels undercooked: you only ever have 2 uses of your magic arrows so you might limit yourself to one use per combat, so you often don't feel very magical until 7th level, and you run into the Battlemaster Maneuver issue that once you picked your favorite options (Only 2 of them instead of the Battlemaster's 3 options, which is really dumb IMO) you're just picking from the ones you didn't care about at level 3. Not really exciting and it doesn't feel like you're progressing. The Eldritch Knight has the issue that it often feels like a part time Wizard (the 'sword with one hand, spell with the other' issue) than truly integrating both swordery an sorcery, especially before we got the melee cantrips. The other problem is the school limit on what they can pick from (I also think there could be fun variants of it using different spell lists than Wizard) that means you can't just pick supporting spells to enhance your melee combat but instead get saddled with blasting powers. It's an effective subclass, but one that feels thematically constrained. The Bladesinger is too good at Wizardry and it's much more optimal for them to keep away from melee entirely and just use their Bladesinger features as superior defensive options rather than an excuse to enter battle. There's also the issue of level 1 where you don't get your weapon proficiencies and you're just a regular Wizard. [/QUOTE]
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Why is the Gish so popular with players?
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