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Why is the Gish so popular with players?
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<blockquote data-quote="Autumnal" data-source="post: 9372692" data-attributes="member: 6671663"><p>Important note at the outset: this is not ann attack on Matt Colville. I don’t know him and am honestly not familiar with his work. This is me picking up on a bit of his phrasing and reflecting on how I’ve been thinking when making criticisms phrases that way, and how I’ve observed the same in the lives and work of colleagues I know well enough to have some context.</p><p></p><p>What I’ve noticed is that when we as creators denounce a recurring player favorite option as overpowered, what’s very often going on behind the scenes is that we failed in some way on the <em>other</em> options. We made them too weak, or too rigid and inflexible, or too narrowly focused. Or hamstrung somehow when it comes to using nest stuff elsewhere in the game. Or, usually, some combination of some or all of them.</p><p></p><p>It’s really hard to recognize that my urge to say “they only want that because they like being overpowered” should send me back to review ways the other options may be letting player wishes down. It’s not always true - I mean, there are players who only want overpowered characters who can hug the spotlight and diminish everyone else’s significance, and raining on <em>their</em> parade is fine. But there are more players like folks in this thread wanting useful but not overpowering ways of crossing some lines. They usually deserve accommodation via better-designed options.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9372692, member: 6671663"] Important note at the outset: this is not ann attack on Matt Colville. I don’t know him and am honestly not familiar with his work. This is me picking up on a bit of his phrasing and reflecting on how I’ve been thinking when making criticisms phrases that way, and how I’ve observed the same in the lives and work of colleagues I know well enough to have some context. What I’ve noticed is that when we as creators denounce a recurring player favorite option as overpowered, what’s very often going on behind the scenes is that we failed in some way on the [I]other[/I] options. We made them too weak, or too rigid and inflexible, or too narrowly focused. Or hamstrung somehow when it comes to using nest stuff elsewhere in the game. Or, usually, some combination of some or all of them. It’s really hard to recognize that my urge to say “they only want that because they like being overpowered” should send me back to review ways the other options may be letting player wishes down. It’s not always true - I mean, there are players who only want overpowered characters who can hug the spotlight and diminish everyone else’s significance, and raining on [I]their[/I] parade is fine. But there are more players like folks in this thread wanting useful but not overpowering ways of crossing some lines. They usually deserve accommodation via better-designed options. [/QUOTE]
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Why is the Gish so popular with players?
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