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General Tabletop Discussion
*TTRPGs General
Why is the Monster Manual a Core Rulebook?
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<blockquote data-quote="ColonelHardisson" data-source="post: 257880" data-attributes="member: 363"><p>You can easily customize monsters from the MM using advancement or adding class levels, so the PCs and players will never be quite sure how tough a given critter will be.</p><p></p><p>Now, don't take the following personally, or as a slam. I think most people have way more important things to do with their lives than create new monsters from scratch. The "humans are the most dangerous monsters" type of campaign gets boring, especially for someone wanting to play D&D. When I want to interact with humans, I hang out with friends and family. To paraphrase a criticism I've seen of films that try to be "realistic" - why should I pay money and play a game that simulates something I can get on the street for free?</p><p></p><p>Monster books are handy. They provide good basic monsters that can be tailored to a gamers tastes. Monsters are the essence of D&D, or at least a huge part of it. I will say that not only do I think it's <em>not</em> lazy to use them, but I'll say that it's <em>lazier</em> to not use them. I know how people act and react because not only do I know and interact with people constantly, I <em>am</em> a person. The inner workings of humans have been explored in songs, poems, medical journals - basically, all the great minds of the ages have produced material upon which I can draw to ascribe motives and feelings to humans. It's a lot harder to come up with properly alien thoughts and motives for non-humans, especially those that are very unhuman in nature.</p><p></p><p>Just my thoughts, and a respectful counterargument.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 257880, member: 363"] You can easily customize monsters from the MM using advancement or adding class levels, so the PCs and players will never be quite sure how tough a given critter will be. Now, don't take the following personally, or as a slam. I think most people have way more important things to do with their lives than create new monsters from scratch. The "humans are the most dangerous monsters" type of campaign gets boring, especially for someone wanting to play D&D. When I want to interact with humans, I hang out with friends and family. To paraphrase a criticism I've seen of films that try to be "realistic" - why should I pay money and play a game that simulates something I can get on the street for free? Monster books are handy. They provide good basic monsters that can be tailored to a gamers tastes. Monsters are the essence of D&D, or at least a huge part of it. I will say that not only do I think it's [i]not[/i] lazy to use them, but I'll say that it's [i]lazier[/i] to not use them. I know how people act and react because not only do I know and interact with people constantly, I [i]am[/i] a person. The inner workings of humans have been explored in songs, poems, medical journals - basically, all the great minds of the ages have produced material upon which I can draw to ascribe motives and feelings to humans. It's a lot harder to come up with properly alien thoughts and motives for non-humans, especially those that are very unhuman in nature. Just my thoughts, and a respectful counterargument. [/QUOTE]
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Why is the Monster Manual a Core Rulebook?
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