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General Tabletop Discussion
*TTRPGs General
Why is the Monster Manual a Core Rulebook?
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<blockquote data-quote="ColonelHardisson" data-source="post: 258313" data-attributes="member: 363"><p>In some ways I almost see your point. However, the MM gives ways to customize all those monsters, and WotC has given away a great article on how to easily design your own critters with a minimum of fuss. The core status of the MM is necessary, because it is, in effect, the most essential resource on designing one's own monsters. If some take it as being the be-all and end-all of monsters in D&D, that's not the book's fault. Removing the core status of the book to accomodate people who are too unimaginative to consider it as just a basis or inspiration for one's own stable of monsters rather than as an inflexible gospel (and there are very few people like that, in my experience) is too much like how shampoo companies have to put "not to be taken internally" on their products.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 258313, member: 363"] In some ways I almost see your point. However, the MM gives ways to customize all those monsters, and WotC has given away a great article on how to easily design your own critters with a minimum of fuss. The core status of the MM is necessary, because it is, in effect, the most essential resource on designing one's own monsters. If some take it as being the be-all and end-all of monsters in D&D, that's not the book's fault. Removing the core status of the book to accomodate people who are too unimaginative to consider it as just a basis or inspiration for one's own stable of monsters rather than as an inflexible gospel (and there are very few people like that, in my experience) is too much like how shampoo companies have to put "not to be taken internally" on their products. [/QUOTE]
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Why is the Monster Manual a Core Rulebook?
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