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Why is the Monster Manual a Core Rulebook?
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<blockquote data-quote="SableWyvern" data-source="post: 258329" data-attributes="member: 1008"><p>Colonel, I think you have read more into what I was saying than I intended. However, I think that most of the responsibility for that rests with me.</p><p></p><p>I didn't really consider when using the word "lazy" that it might come across as being insulting.</p><p></p><p>To define what I meant, I included both of the following within lazy:</p><p></p><p>1. People who have no real reason for not making up monsters of their own, appart from the fact that they couldn't be bothered.</p><p></p><p>2. People who have more important things to do with their time than invent monsters.</p><p></p><p>I fall into category 1. Category 2 is not really lazy, in the accepted sense of the word. And there is nothing whatsoever wrong with being in either group. You do not have to make up your own critters in order to be a good DM, or run a successful campaign. The reason I'm playing d&d at the moment is because buying the rulebooks was easier than finishing off the completely home-made system I was working on. That, within the very loose definition of laziness that I used, is lazy. But it is not wrong or bad. At no stage was it my intent to impy otherwise.</p><p></p><p>Perhaps my initial question could have been better phrased:</p><p></p><p><em>Why do a large number of people (far less than a majority, I'm guessing, but still a large number) feel constrained to obey the letter of the d20 rules?</em></p><p><em></em></p><p><em>Have WotC (and TSR before them), by their methods of presenting the rules, helped to create an atmosphere where this attitude is more prevalent than it need be?</em></p><p></p><p>IMHO, there are far too many references within the rules that indicate to a new player that "Tampering with what is layed down here is dangerous! Beware, lest you destroy the perfect balance we have given you!" Calling MM Core is really only a small factor in that bigger picture.</p><p></p><p>I have always been of the opinion that you learn more from your mistakes than your successes (I know that I most certainly have, both with relationship to RPing, and otherwise). There are those who have disagreed with me on this before, but I really think that d20 has a great potential to give a beginning player a negative mindset in this regard.</p><p></p><p>I do think that most experienced players are capable of determining for themselves what to use and what not to.</p><p></p><p>I dunno. I certainly didn't realise when I first posted that the topic would excite as much fervour as it did. And I most certainly did not mean to denigrate any particular style of DMing/monster use.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: almost threw in another poorly expressed and thus potentially misguiding comment. Actually, I did, but I have now corrected it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="SableWyvern, post: 258329, member: 1008"] Colonel, I think you have read more into what I was saying than I intended. However, I think that most of the responsibility for that rests with me. I didn't really consider when using the word "lazy" that it might come across as being insulting. To define what I meant, I included both of the following within lazy: 1. People who have no real reason for not making up monsters of their own, appart from the fact that they couldn't be bothered. 2. People who have more important things to do with their time than invent monsters. I fall into category 1. Category 2 is not really lazy, in the accepted sense of the word. And there is nothing whatsoever wrong with being in either group. You do not have to make up your own critters in order to be a good DM, or run a successful campaign. The reason I'm playing d&d at the moment is because buying the rulebooks was easier than finishing off the completely home-made system I was working on. That, within the very loose definition of laziness that I used, is lazy. But it is not wrong or bad. At no stage was it my intent to impy otherwise. Perhaps my initial question could have been better phrased: [i]Why do a large number of people (far less than a majority, I'm guessing, but still a large number) feel constrained to obey the letter of the d20 rules? Have WotC (and TSR before them), by their methods of presenting the rules, helped to create an atmosphere where this attitude is more prevalent than it need be?[/i] IMHO, there are far too many references within the rules that indicate to a new player that "Tampering with what is layed down here is dangerous! Beware, lest you destroy the perfect balance we have given you!" Calling MM Core is really only a small factor in that bigger picture. I have always been of the opinion that you learn more from your mistakes than your successes (I know that I most certainly have, both with relationship to RPing, and otherwise). There are those who have disagreed with me on this before, but I really think that d20 has a great potential to give a beginning player a negative mindset in this regard. I do think that most experienced players are capable of determining for themselves what to use and what not to. I dunno. I certainly didn't realise when I first posted that the topic would excite as much fervour as it did. And I most certainly did not mean to denigrate any particular style of DMing/monster use. :) Edit: almost threw in another poorly expressed and thus potentially misguiding comment. Actually, I did, but I have now corrected it.:cool: [/QUOTE]
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