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General Tabletop Discussion
*Dungeons & Dragons
Why is the multi-classing spell slot math so weird?
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<blockquote data-quote="tetrasodium" data-source="post: 9852391" data-attributes="member: 93670"><p>Cruft leftover from trying to bolt a couple big changes onto spellcasting and multiclassing as if they were smaller changes than they really were. In the past there were two big things that came into play with all of the situations you note</p><p>* <strong>Firstly</strong> was the fact that spells known spellcasters (ie bard sorcerer etc) got quite a bit more spell slots but fewer spells and could cast flexibly from those spells while prepared casters (ie wizard cleric druid etc) got more spellslots than 5e but had to prepare each spell for slot. That resulted in both more spells to cast but a high likelihood for some of those spells going unused at day's end.</p><p></p><p>* <strong>Secondly</strong> was that multiclassing spellcasting classes kept the spell selection and spell slot pools separate rather than stacking like 5e does(although I think there were some feats & PrCs that allowed limited mixing at the cost of taking them instead of something more laser focused.</p><p></p><p>Having them prepared slot by slot and keeping the selection separate avoided a lot of the multiclass cheese that 5e creates</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9852391, member: 93670"] Cruft leftover from trying to bolt a couple big changes onto spellcasting and multiclassing as if they were smaller changes than they really were. In the past there were two big things that came into play with all of the situations you note * [B]Firstly[/B] was the fact that spells known spellcasters (ie bard sorcerer etc) got quite a bit more spell slots but fewer spells and could cast flexibly from those spells while prepared casters (ie wizard cleric druid etc) got more spellslots than 5e but had to prepare each spell for slot. That resulted in both more spells to cast but a high likelihood for some of those spells going unused at day's end. * [B]Secondly[/B] was that multiclassing spellcasting classes kept the spell selection and spell slot pools separate rather than stacking like 5e does(although I think there were some feats & PrCs that allowed limited mixing at the cost of taking them instead of something more laser focused. Having them prepared slot by slot and keeping the selection separate avoided a lot of the multiclass cheese that 5e creates [/QUOTE]
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*Dungeons & Dragons
Why is the multi-classing spell slot math so weird?
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