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Why is the Scarred Lands Setting so popular?
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<blockquote data-quote="jester47" data-source="post: 552287" data-attributes="member: 2238"><p>To be a thread heretic:</p><p></p><p>I have been playing in the Forgotten Realms and I find that in the 2nd edition stuff it did pet NPCs and in the 3rd it does not. I think the powerful monster fodder factor is pretty low. I think what a lot of people miss about the Forgotten realms is that the NPCs are there for examples and status quo players. I have a party that may encounter a 22HD doomsphere in cold northern wood if they wind up going there. And that is worst of thier troubles. They stillhave to deal with the numerous incorporeal undead and the occasional bugbears and hobgoblins. Not to mention Orcus Cultists. So there are egyptian gods in the FRs. Unless you are tying the distant past to your game or running your adventures in eastern Thay or Mulhorand, they should rarely come into play. </p><p></p><p>Keep in mind, there is only so much background you can put into a session. I find that I start with some random stuff and then just let complete randomness drive the car. When I need a background anchorpoint (place name, event in history) I look in the FRCS. Operate that way and any setting will work great for you. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 552287, member: 2238"] To be a thread heretic: I have been playing in the Forgotten Realms and I find that in the 2nd edition stuff it did pet NPCs and in the 3rd it does not. I think the powerful monster fodder factor is pretty low. I think what a lot of people miss about the Forgotten realms is that the NPCs are there for examples and status quo players. I have a party that may encounter a 22HD doomsphere in cold northern wood if they wind up going there. And that is worst of thier troubles. They stillhave to deal with the numerous incorporeal undead and the occasional bugbears and hobgoblins. Not to mention Orcus Cultists. So there are egyptian gods in the FRs. Unless you are tying the distant past to your game or running your adventures in eastern Thay or Mulhorand, they should rarely come into play. Keep in mind, there is only so much background you can put into a session. I find that I start with some random stuff and then just let complete randomness drive the car. When I need a background anchorpoint (place name, event in history) I look in the FRCS. Operate that way and any setting will work great for you. Aaron. [/QUOTE]
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