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General Tabletop Discussion
*Dungeons & Dragons
Why is the Sorceror so limited in spell knowledge?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6378611" data-attributes="member: 6677017"><p>As others have noted, while the Spellbook sidebar doesn't restrict a multiclass character from scribing spells of higher level than he could prepare and cast...he still can't prepare and cast them. They are added to his wizard spell list, and he isn't able to cast wizard spells above level 1.</p><p></p><p>Also, it is <em>extremely</em> unlikely that the ability to do that is intended by the designers. I'm almost positive, based on general game design and how they have ruled things, that it was simply a phrasing oversight in the Spellbook sidebar. Change the part about having spell slots for that level to say something like, "and you are capable of preparing wizard spells of that level," and that's what it should say.</p><p></p><p></p><p></p><p>I think advantage is pretty nice (so I agree with you on the potential power) but it is highly dependent on whether the DM always calls for a wild surge when the rules say he "can." He might call for a roll or surge always, sometimes, or never. Personally, what I'm doing with my wild mage players is asking them to choose a percentage between 0% and 100% at character creation. Whenever it says the "DM can" have them roll, percentile dice determine whether or not I do. (I'm ruling it that if they don't get a surge on their first spell after gaining advantage, they keep rolling the percentage each time until they get it). 50% will be my default. Starting up a new campaign that includes a wild mage on Friday, so we'll see how it works in practice.</p><p></p><p></p><p></p><p>While I disagree that lower level spells don't matter, I think I'm in agreement with the general insight you're bringing about the way the sorcerer can shine using such a technique.</p><p></p><p></p><p></p><p>Gaining Ritual Caster for free with a single level of wizard is a bit much in my estimation, and I'm pretty sure it isn't intended to work that way. If I were playing a sorcerer or bard and my DM interpreted it like that I'd be highly likely to make use of it. Giving up one level in my primary class in order to pick up 3 cantrips and the Ritual Caster feat for the wizard class sounds pretty nice to me.</p><p></p><p>Overall I'm glad people are pointing out some of the little details that improve sorcerers beyond how they look at first glance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6378611, member: 6677017"] As others have noted, while the Spellbook sidebar doesn't restrict a multiclass character from scribing spells of higher level than he could prepare and cast...he still can't prepare and cast them. They are added to his wizard spell list, and he isn't able to cast wizard spells above level 1. Also, it is [I]extremely[/I] unlikely that the ability to do that is intended by the designers. I'm almost positive, based on general game design and how they have ruled things, that it was simply a phrasing oversight in the Spellbook sidebar. Change the part about having spell slots for that level to say something like, "and you are capable of preparing wizard spells of that level," and that's what it should say. I think advantage is pretty nice (so I agree with you on the potential power) but it is highly dependent on whether the DM always calls for a wild surge when the rules say he "can." He might call for a roll or surge always, sometimes, or never. Personally, what I'm doing with my wild mage players is asking them to choose a percentage between 0% and 100% at character creation. Whenever it says the "DM can" have them roll, percentile dice determine whether or not I do. (I'm ruling it that if they don't get a surge on their first spell after gaining advantage, they keep rolling the percentage each time until they get it). 50% will be my default. Starting up a new campaign that includes a wild mage on Friday, so we'll see how it works in practice. While I disagree that lower level spells don't matter, I think I'm in agreement with the general insight you're bringing about the way the sorcerer can shine using such a technique. Gaining Ritual Caster for free with a single level of wizard is a bit much in my estimation, and I'm pretty sure it isn't intended to work that way. If I were playing a sorcerer or bard and my DM interpreted it like that I'd be highly likely to make use of it. Giving up one level in my primary class in order to pick up 3 cantrips and the Ritual Caster feat for the wizard class sounds pretty nice to me. Overall I'm glad people are pointing out some of the little details that improve sorcerers beyond how they look at first glance. :) [/QUOTE]
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Why is the Sorceror so limited in spell knowledge?
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