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Why is the spiked chain so good?
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<blockquote data-quote="Kerrick" data-source="post: 4284484" data-attributes="member: 4722"><p>The boards ate the post I tried to make yesterday, so let's do this again - hopefully it'll take this time.</p><p></p><p></p><p>I'm not sure how Paizo does it - I don't think I've seen it come up yet. They do have a really good system for handling disarm, trip, etc., though - they condensed all the opposed rolls into one roll called a CMB (combat maneuver bonus), which is your BAB + Str + size mod* vs. DC = 15 + opponent's CMB. Obviously this needs a bit of work - the base DC is too high (drop it to 10) and the size mods too low (double them) - but it's a pretty good system, and it makes grappling SO much easier.</p><p></p><p>*Size mod is much lower - +1 for Large, then +2, +4, etc.</p><p></p><p>I didn't realize that 3.5 flat out doubled the reach, but I came up with an idea - a reach weapon increases the creature's reach by 150%, instead of 200% (round up). So, a Medium creature still has a reach of 10 ft., a Large is 15, a Huge 25, Gargantuan 30, and Colossal 45. This is much more than simply extending it by 5 ft. (imagine a storm giant waving around a toothpick) but much less than double the reach. (What they actually did wasn't "double the reach", but increased the reach by 5 ft. per size over Medium - it just happens to double.)</p><p></p><p>I was going to combine this with another rule - you can make attacks within the range of your natural reach with the butt of a reach weapon (polearm or longspear), but it deals damage as a staff and you suffer a -4 penalty.</p><p></p><p></p><p>Light weapons and 2-handed weapons are totally different things. You can wield a Light weapon with two hands, but you won't get anything out of it. You cannot, however, make a weapon Light AND 2-handed.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4284484, member: 4722"] The boards ate the post I tried to make yesterday, so let's do this again - hopefully it'll take this time. I'm not sure how Paizo does it - I don't think I've seen it come up yet. They do have a really good system for handling disarm, trip, etc., though - they condensed all the opposed rolls into one roll called a CMB (combat maneuver bonus), which is your BAB + Str + size mod* vs. DC = 15 + opponent's CMB. Obviously this needs a bit of work - the base DC is too high (drop it to 10) and the size mods too low (double them) - but it's a pretty good system, and it makes grappling SO much easier. *Size mod is much lower - +1 for Large, then +2, +4, etc. I didn't realize that 3.5 flat out doubled the reach, but I came up with an idea - a reach weapon increases the creature's reach by 150%, instead of 200% (round up). So, a Medium creature still has a reach of 10 ft., a Large is 15, a Huge 25, Gargantuan 30, and Colossal 45. This is much more than simply extending it by 5 ft. (imagine a storm giant waving around a toothpick) but much less than double the reach. (What they actually did wasn't "double the reach", but increased the reach by 5 ft. per size over Medium - it just happens to double.) I was going to combine this with another rule - you can make attacks within the range of your natural reach with the butt of a reach weapon (polearm or longspear), but it deals damage as a staff and you suffer a -4 penalty. Light weapons and 2-handed weapons are totally different things. You can wield a Light weapon with two hands, but you won't get anything out of it. You cannot, however, make a weapon Light AND 2-handed. [/QUOTE]
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Why is the spiked chain so good?
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