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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5882382" data-attributes="member: 59057"><p>It is the best magic system i have ever encountered (besides spells and magic spell point vancian variant).</p><p></p><p>1. You have a lot of spells to select. Each day begins with making informed choices. It is a bit of preparing for the unoreoareable, a bit general good choices and a bit of adapting to the task at hand.</p><p></p><p>It is both flexible and unflexible: sneaking through something? sure, have an invisibility spell, but maybe you didn´t prepare one, so the rogue has to get along without it.</p><p></p><p>2. Spells themselves are flexible: Need a hole in a wall? Stone to flesh, disintegrate, stone shape... etc. Spells are useful in and out of combat.</p><p></p><p>3. Hunting for spells to expand your spellbook.</p><p></p><p>I really don´t mind AEDU, and I like the addition of rituals. And I guess, that both will have a place in 5e (at least AED and Rituals). I just believe, both attack and utility spells need to be both prepared as classic spells or as rituals. Having a division between them is quite metagamey.</p><p>Also only having the choice between 1 of 2 different spells does not really allow for making informed choices. It is rather a strategic choice you make when levelling up, not in game, and this is IMHO one of the biggest flaws of both 3rd and 4th edition.</p><p></p><p>Both fighter and wizard should be able to gather combat techniques/spells that are not tied to level advancement. Why should the fighter not be able to learn another at-will? It makes him just a bit more flexible, not a great lot more powerful. Especially when the alternative would be finding magic items. The same goes for the wizard: Would the 4e wizard really be imbalanced, if he could learn 4, 5 or even 10 at-wills?</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5882382, member: 59057"] It is the best magic system i have ever encountered (besides spells and magic spell point vancian variant). 1. You have a lot of spells to select. Each day begins with making informed choices. It is a bit of preparing for the unoreoareable, a bit general good choices and a bit of adapting to the task at hand. It is both flexible and unflexible: sneaking through something? sure, have an invisibility spell, but maybe you didn´t prepare one, so the rogue has to get along without it. 2. Spells themselves are flexible: Need a hole in a wall? Stone to flesh, disintegrate, stone shape... etc. Spells are useful in and out of combat. 3. Hunting for spells to expand your spellbook. I really don´t mind AEDU, and I like the addition of rituals. And I guess, that both will have a place in 5e (at least AED and Rituals). I just believe, both attack and utility spells need to be both prepared as classic spells or as rituals. Having a division between them is quite metagamey. Also only having the choice between 1 of 2 different spells does not really allow for making informed choices. It is rather a strategic choice you make when levelling up, not in game, and this is IMHO one of the biggest flaws of both 3rd and 4th edition. Both fighter and wizard should be able to gather combat techniques/spells that are not tied to level advancement. Why should the fighter not be able to learn another at-will? It makes him just a bit more flexible, not a great lot more powerful. Especially when the alternative would be finding magic items. The same goes for the wizard: Would the 4e wizard really be imbalanced, if he could learn 4, 5 or even 10 at-wills? [/QUOTE]
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Why is the Vancian system still so popular?
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