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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5882509" data-attributes="member: 54877"><p>I like the Arcana Evolved system too, for flavor, but its flexibility causes a lot of analysis paralysis once a caster hits about 10th level or so. And it suffers the same overpowered casters issue as its 3E root system, though it puts off the reckoning until higher levels, thanks to some weeding out of the worst offending spells.</p><p> </p><p>I wouldn't mind seeing a AE/4E mixed system, where it took something very much like a ritual to swap "readied spells"--perhaps much easier, cheaper, and safe when not on an adventure. Then the caster could cast non-readied spells, slowly and at risk and expense, via ritual, and use the AE system for the readied spells. That puts the planning between adventures, where the analysis paralysis does the least harm, while leaving the option to swap out a spell or two in a pinch, if the party suddenly needs <em>water breathing</em> or the like, but didn't have it.</p><p> </p><p>Then set up a handful of optional at-will and encounter spells, available via feat and/or class/theme features that take up one or more of those "readied" slots, also via ritual. (By "optional" here, I mean the group decides to allow these or not--and you've got something else to do with that feat or feature if the group decides not.) </p><p> </p><p>Combine all of that with AE's features to keep the spell list more under control--especially the more powerful spells--and you have a system where "specialist caster" or "generalist wizard" is not some hard-coded dichotomy, but a spectrum that can be tweaked as the players want.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5882509, member: 54877"] I like the Arcana Evolved system too, for flavor, but its flexibility causes a lot of analysis paralysis once a caster hits about 10th level or so. And it suffers the same overpowered casters issue as its 3E root system, though it puts off the reckoning until higher levels, thanks to some weeding out of the worst offending spells. I wouldn't mind seeing a AE/4E mixed system, where it took something very much like a ritual to swap "readied spells"--perhaps much easier, cheaper, and safe when not on an adventure. Then the caster could cast non-readied spells, slowly and at risk and expense, via ritual, and use the AE system for the readied spells. That puts the planning between adventures, where the analysis paralysis does the least harm, while leaving the option to swap out a spell or two in a pinch, if the party suddenly needs [I]water breathing[/I] or the like, but didn't have it. Then set up a handful of optional at-will and encounter spells, available via feat and/or class/theme features that take up one or more of those "readied" slots, also via ritual. (By "optional" here, I mean the group decides to allow these or not--and you've got something else to do with that feat or feature if the group decides not.) Combine all of that with AE's features to keep the spell list more under control--especially the more powerful spells--and you have a system where "specialist caster" or "generalist wizard" is not some hard-coded dichotomy, but a spectrum that can be tweaked as the players want. [/QUOTE]
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Community
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Why is the Vancian system still so popular?
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