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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Mercule" data-source="post: 5882913" data-attributes="member: 5100"><p>As much as I dislike playing a true wizard or cleric, I have to admit that Vancian magic really is part of what makes D&D D&D. When I play a caster, I prefer to play a sorcerer (or, even better, beguiler, warmage, etc.), but there's an awful lot of slotting in that, too. The warlock is compelling, too, but the hardwired attack role (Eldritch Blast) actually turns me off, a bit. </p><p></p><p>I think the ideal mage, IMO would combine the warlock, sorcerer, and wizard. Give the character a small number of innate abilities or at-wills, a double handful of known spells, and a broad reserve of spells that need to be "hung" in advance. </p><p></p><p>With just a couple minutes thought, I'd start with the 3.5 wizard and give them a reserve feat in place of the bonus item creation feats. Then give them a "level" of sorcerer every time they gained a new spell level. This level of sorcerer would only involve using the "spells known" table so the mage has a small number of spells, chosen from spells in his book at that time, that never again need to be memorized. Thus, a 20th level wizard would have the same number of slots as current, but would also have 5 reserve feats and the known spells of a 9th level sorcerer.</p><p></p><p>That's a starting point, and I immediately have some tweaks I'd want to test: What happens if the reserve feats are in addition to, rather than in place of the item creation feats? What other reserve feats can I come up with? Should the daily slots table be replaced with sorcerer? How about adding the "spells known" as bonus slots to the "spells per day"? Are two 4th level spells known actually useful at 18th level? Still, that sounds like a much more interesting class.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5882913, member: 5100"] As much as I dislike playing a true wizard or cleric, I have to admit that Vancian magic really is part of what makes D&D D&D. When I play a caster, I prefer to play a sorcerer (or, even better, beguiler, warmage, etc.), but there's an awful lot of slotting in that, too. The warlock is compelling, too, but the hardwired attack role (Eldritch Blast) actually turns me off, a bit. I think the ideal mage, IMO would combine the warlock, sorcerer, and wizard. Give the character a small number of innate abilities or at-wills, a double handful of known spells, and a broad reserve of spells that need to be "hung" in advance. With just a couple minutes thought, I'd start with the 3.5 wizard and give them a reserve feat in place of the bonus item creation feats. Then give them a "level" of sorcerer every time they gained a new spell level. This level of sorcerer would only involve using the "spells known" table so the mage has a small number of spells, chosen from spells in his book at that time, that never again need to be memorized. Thus, a 20th level wizard would have the same number of slots as current, but would also have 5 reserve feats and the known spells of a 9th level sorcerer. That's a starting point, and I immediately have some tweaks I'd want to test: What happens if the reserve feats are in addition to, rather than in place of the item creation feats? What other reserve feats can I come up with? Should the daily slots table be replaced with sorcerer? How about adding the "spells known" as bonus slots to the "spells per day"? Are two 4th level spells known actually useful at 18th level? Still, that sounds like a much more interesting class. [/QUOTE]
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Why is the Vancian system still so popular?
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