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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="The Shadow" data-source="post: 5883158" data-attributes="member: 16760"><p>It's not like spell points are the only alternative to Vancian casting. True20's Fatigue-save system works quite well, for example. There, powerful effects are controlled by high DC's and/or prerequisites. Very different feel from traditional D&D, yes, but I like it.</p><p></p><p>I think a lot of the problems of Vancian casting can be mitigated by good class design. Why does a generalist wizard have to be best at everything? I say, if you want to be the magical jack of all trades, you have to accept being master of none. Sure, the generalist gets a few illusions; but he's quickly left in the dust by the Illusionist.</p><p></p><p>2e's reworking of 'specialist wizards' was IMAO a huge step backward from 1e. Though I grant that the 1e conception of specialists takes a lot more work to get right, I also think it's time well spent. Believe me, I don't carry a torch for 1e otherwise, I think 3e was a huge improvement, but in this one area Gygax was seriously onto something - the Illusionist had tons and tons of flavor.</p><p></p><p>I like what I'm hearing some people propose of spells that work in virtually every level, increasing in power and utility depending on slot, but I really think it's better suited to a sorcerer-type than the wizard. It's always struck me that sorcerers should have 'themed' spells rather than the quirky named-type stuff of wizards.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5883158, member: 16760"] It's not like spell points are the only alternative to Vancian casting. True20's Fatigue-save system works quite well, for example. There, powerful effects are controlled by high DC's and/or prerequisites. Very different feel from traditional D&D, yes, but I like it. I think a lot of the problems of Vancian casting can be mitigated by good class design. Why does a generalist wizard have to be best at everything? I say, if you want to be the magical jack of all trades, you have to accept being master of none. Sure, the generalist gets a few illusions; but he's quickly left in the dust by the Illusionist. 2e's reworking of 'specialist wizards' was IMAO a huge step backward from 1e. Though I grant that the 1e conception of specialists takes a lot more work to get right, I also think it's time well spent. Believe me, I don't carry a torch for 1e otherwise, I think 3e was a huge improvement, but in this one area Gygax was seriously onto something - the Illusionist had tons and tons of flavor. I like what I'm hearing some people propose of spells that work in virtually every level, increasing in power and utility depending on slot, but I really think it's better suited to a sorcerer-type than the wizard. It's always struck me that sorcerers should have 'themed' spells rather than the quirky named-type stuff of wizards. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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