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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="dkyle" data-source="post: 5883394" data-attributes="member: 70707"><p>I do not want to play a game that has rules for everything including how the DM should act. That would be impossible in any game with the flexibility and open-endedness of RPGs.</p><p></p><p>What I want is a game that the DM doesn't have to <em>fix</em>. The game should be balanced, by its rules. The DM should certainly be free to deviate from those rules, and a big part of the art of good DMing is knowing when to break the rules.</p><p></p><p></p><p></p><p>You're essentially arguing that the rules don't matter, because the DM is there and can fix them.</p><p></p><p>3.X would be balanced if only DMs learned how to manage the risks of spellcasting. If only every adventure included an anti-magic field, or an angry god that punishes those who abuse magic, then 3.X would be a perfectly balanced game! Heck, just let casters cast any spells they want, as many times as they want, and it's balanced because the DM is there to fix it!</p><p></p><p>If the DM has to constantly fix or work around a rule, <em>then it is a bad rule</em>. Bad enough to break the game? Depends. I don't think overnight rests break 4E; they just might break 3.X.</p><p></p><p></p><p></p><p>Stuff like this could be part of the rules. A Fate-point-style system, where the DM gets points, along with the players, would help balance overnight rests.</p><p></p><p></p><p></p><p>Nothing. The problem is forcing them to warp their adventure design to fix the game balance.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5883394, member: 70707"] I do not want to play a game that has rules for everything including how the DM should act. That would be impossible in any game with the flexibility and open-endedness of RPGs. What I want is a game that the DM doesn't have to [i]fix[/i]. The game should be balanced, by its rules. The DM should certainly be free to deviate from those rules, and a big part of the art of good DMing is knowing when to break the rules. You're essentially arguing that the rules don't matter, because the DM is there and can fix them. 3.X would be balanced if only DMs learned how to manage the risks of spellcasting. If only every adventure included an anti-magic field, or an angry god that punishes those who abuse magic, then 3.X would be a perfectly balanced game! Heck, just let casters cast any spells they want, as many times as they want, and it's balanced because the DM is there to fix it! If the DM has to constantly fix or work around a rule, [i]then it is a bad rule[/i]. Bad enough to break the game? Depends. I don't think overnight rests break 4E; they just might break 3.X. Stuff like this could be part of the rules. A Fate-point-style system, where the DM gets points, along with the players, would help balance overnight rests. Nothing. The problem is forcing them to warp their adventure design to fix the game balance. [/QUOTE]
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Community
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Why is the Vancian system still so popular?
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