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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="mlund" data-source="post: 5884824" data-attributes="member: 50304"><p>I have to admit, I do love the style of a Wizard who needs to prepare his spells from spell book after resting, cherry-picking the most appropriate incantations and formulas to meet his best estimation of what is to come. I like the idea of overall firepower being depleted over time. I think of Dragonlance as giving me the most intimate narrative of what it is to be a D&D Wizard.</p><p></p><p>Playing a 3.0 or 3.5 Wizard didn't really feel like the books, though. Nor was it a lot of fun outside of a narrow sweet spot of balance between Link's Crossbow Training (low levels) and Casters & Caddies (higher levels). Also, Fireball and Sleep were world-ender spells in Dragonlance, not Charm Person. My best 3E Wizards were save-or-die factories in combat from Charm Person (protect me, friend!) to Glitterdust (have fun fighting blind) with some AOE and no-save Ranged Touch attacks at higher levels.</p><p></p><p>"Going Nova," is a problem with 1e - 3e Vancian Magic. Interestingly, though, the narratives that so married me to Vancian Casting also provide a solid restriction on it. Casting Vancian Magic is <strong>draining</strong>. Trying to force too many fire-and-forget spells in an encounter can make you go unconscious or even risk death. Having a hard limit to the portion of your daily Vancian Magic you can blow in a single encounter fits the theme well.</p><p></p><p>I hope 5E includes a mechanic that discourages Wizards from burning all their daily spells in a single encounter - some sort of burn-out risk. In compensation, they should have some less volatile magic they can use with impunity at-will. Major Arcana and Minor Arcana have a nice ring to them. I suppose Miracles and Blessings could work on the divine side of things as well. The gods only take so heavy a hand in mortal deeds lest they touch off some sort of firestorm between deities, fiends, and primordials.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5884824, member: 50304"] I have to admit, I do love the style of a Wizard who needs to prepare his spells from spell book after resting, cherry-picking the most appropriate incantations and formulas to meet his best estimation of what is to come. I like the idea of overall firepower being depleted over time. I think of Dragonlance as giving me the most intimate narrative of what it is to be a D&D Wizard. Playing a 3.0 or 3.5 Wizard didn't really feel like the books, though. Nor was it a lot of fun outside of a narrow sweet spot of balance between Link's Crossbow Training (low levels) and Casters & Caddies (higher levels). Also, Fireball and Sleep were world-ender spells in Dragonlance, not Charm Person. My best 3E Wizards were save-or-die factories in combat from Charm Person (protect me, friend!) to Glitterdust (have fun fighting blind) with some AOE and no-save Ranged Touch attacks at higher levels. "Going Nova," is a problem with 1e - 3e Vancian Magic. Interestingly, though, the narratives that so married me to Vancian Casting also provide a solid restriction on it. Casting Vancian Magic is [b]draining[/b]. Trying to force too many fire-and-forget spells in an encounter can make you go unconscious or even risk death. Having a hard limit to the portion of your daily Vancian Magic you can blow in a single encounter fits the theme well. I hope 5E includes a mechanic that discourages Wizards from burning all their daily spells in a single encounter - some sort of burn-out risk. In compensation, they should have some less volatile magic they can use with impunity at-will. Major Arcana and Minor Arcana have a nice ring to them. I suppose Miracles and Blessings could work on the divine side of things as well. The gods only take so heavy a hand in mortal deeds lest they touch off some sort of firestorm between deities, fiends, and primordials. - Marty Lund [/QUOTE]
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Why is the Vancian system still so popular?
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