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Why is the Vancian system still so popular?
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<blockquote data-quote="Neonchameleon" data-source="post: 5885163" data-attributes="member: 87792"><p>But being close is better than not doing it at all.</p><p> </p><p></p><p> </p><p>This is complete nonsense. I'll give two counter-examples</p><p> </p><p>1: B/X D&D has a phrasing that is surprisingly similar to that of 4e for the fireball. The necessary text for the most common uses - i.e. combat, added to enough fluff (keywords in 4e) to extrapolate. If you're saying that B/X had problems this way that's the first I've heard of it. You can use 4e fireball to set a forest on fire - with the DM's agreement. And no DM I've ever played with would say that fireball lacked that potential. Fireball explicitely does fire damage. And fire burns.</p><p> </p><p>2: The last time I played a 4e wizard I retired him for giving the DM too much of a headache through creative power use.</p><p> </p><p></p><p> </p><p>Because it worked with Pathfinder.</p><p> </p><p></p><p> </p><p>"There is no house rule in 4e" - are you actually reading what you are writing? Even if you are, it's completely wrong in my experience.</p><p> </p><p></p><p> </p><p>Then we might as well give up on D&D. I've only actually retired a wizard in 4e but I've caused enough headaches with a monk and offbeat use of powers (much more experienced DM). We have what you want in 4e - it's just weaker than in 3.X and intentionally so.</p><p> </p><p></p><p> </p><p>Any 4e DM who didn't allow that sort of stunt would bore me very fast. :shrug: (And I've played with more than half a dozen).</p><p> </p><p> </p><p> </p><p>***************************************</p><p> </p><p> </p><p></p><p></p><p>Then try playing Essentials. No Martial Dailies. Martial classes use stances and basic attacks rather than at will powers. Seriously, just about every criticism you've made has been fixed in Essentials.</p><p> </p><p></p><p> </p><p>I'd rather say "per episode". The single point of 4e I always houserule when DMing is to change extended rests to be extended rather than 8 hours sleep. But then I believe pre-4e casters are also improved by this rule and needing a lab or a temple and several days to restock spells.</p><p> </p><p></p><p> </p><p>Number and frequency can both do a lot in their own right. Both are part of the problem.</p><p> </p><p></p><p> </p><p>And here is one of my problems. The fighter should be able to turn the wizard into cuisineart before the wizard can turn him into a frog. At high levels wizards should act as fighter delivery mechanisms.</p><p> </p><p></p><p> </p><p>Exactly. They aren't an obvious answer.</p><p> </p><p></p><p> </p><p>There's a much more serious opportunity cost to the rituals - and they aren't as directly targetted at an end result in most cases.</p><p> </p><p></p><p> </p><p>They do and agreed. </p><p> </p><p></p><p> </p><p>This I'll grant.</p><p> </p><p></p><p> </p><p>Emphatically. Or would be if the polymorph chain didn't contain quite so much stinky cheese (Alter Self being able to cover almost everything fly can do and do it for longer). Fly is effectively a reality-altering spell that changes what needs guarding against in the gameworld. Fly is every bit as much a gamechanger at level 3 as teleport is at level 4.</p><p> </p><p></p><p> </p><p>You can have a person sized image as an encounter utility power at level 2. (And I really dislike the 4e decision not to hand out the first utility power at level 1). This is once again in Essentials where they did a <em>much</em> better job with Illusionists.</p><p> </p><p></p><p> </p><p>I can't recall when the wizard gets the first Fly spell (they are definitely there). But my Monk was able to get a wire-fu short distance flight at level 2 (I think there's a level 1 way of allowing wire-fu flight for a monk). A sorceror can definitely have a sustainable-for-five-minutes encounter flight spell from level 6 (which does take serious sustaining).</p><p> </p><p></p><p> </p><p>Yes you can. I'm pretty sure there's a spell that does this at heroic tier in Essentials. And I know there's one that does this as a cantrip in Heroes of the Feywild.</p><p> </p><p></p><p> </p><p>I think you're right here.</p><p> </p><p></p><p> </p><p>This part is right. The action economy is important. Or you can just <em>hire</em> minions. (I will say that the Necromancy rules suck even post-essentials).</p><p> </p><p></p><p> </p><p>The point is that you're a year and a half out of date in your source material. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Now I'll admit that the PHB wizard with just PHB options can't do what you want.</p><p> </p><p></p><p> </p><p>Essentials was intended to be the new core.</p><p> </p><p></p><p></p><p>On the other hand quantity of options has a quality all of its own.</p><p> </p><p></p><p></p><p>I favour the "Bit of both" version.</p><p> </p><p> </p><p>******************************************</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Why should they be? Why can't wizards ever master their spells to the point they don't actually need to prepare them.</p><p> </p><p></p><p> </p><p>Because I've <em>mastered</em> it. Because I have that much control over that fragment of magic that I can do it with just a thought. To me the part I have trouble understanding is the idea that spells cast by rote directly out of a spellbook and preparation count as actually mastering the arcane mysteries of the universe rather than actually getting to the point that I can do some things with the snap of my fingers even if I can't do things that are quite so powerful.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5885163, member: 87792"] But being close is better than not doing it at all. This is complete nonsense. I'll give two counter-examples 1: B/X D&D has a phrasing that is surprisingly similar to that of 4e for the fireball. The necessary text for the most common uses - i.e. combat, added to enough fluff (keywords in 4e) to extrapolate. If you're saying that B/X had problems this way that's the first I've heard of it. You can use 4e fireball to set a forest on fire - with the DM's agreement. And no DM I've ever played with would say that fireball lacked that potential. Fireball explicitely does fire damage. And fire burns. 2: The last time I played a 4e wizard I retired him for giving the DM too much of a headache through creative power use. Because it worked with Pathfinder. "There is no house rule in 4e" - are you actually reading what you are writing? Even if you are, it's completely wrong in my experience. Then we might as well give up on D&D. I've only actually retired a wizard in 4e but I've caused enough headaches with a monk and offbeat use of powers (much more experienced DM). We have what you want in 4e - it's just weaker than in 3.X and intentionally so. Any 4e DM who didn't allow that sort of stunt would bore me very fast. :shrug: (And I've played with more than half a dozen). *************************************** Then try playing Essentials. No Martial Dailies. Martial classes use stances and basic attacks rather than at will powers. Seriously, just about every criticism you've made has been fixed in Essentials. I'd rather say "per episode". The single point of 4e I always houserule when DMing is to change extended rests to be extended rather than 8 hours sleep. But then I believe pre-4e casters are also improved by this rule and needing a lab or a temple and several days to restock spells. Number and frequency can both do a lot in their own right. Both are part of the problem. And here is one of my problems. The fighter should be able to turn the wizard into cuisineart before the wizard can turn him into a frog. At high levels wizards should act as fighter delivery mechanisms. Exactly. They aren't an obvious answer. There's a much more serious opportunity cost to the rituals - and they aren't as directly targetted at an end result in most cases. They do and agreed. This I'll grant. [I][/I] Emphatically. Or would be if the polymorph chain didn't contain quite so much stinky cheese (Alter Self being able to cover almost everything fly can do and do it for longer). Fly is effectively a reality-altering spell that changes what needs guarding against in the gameworld. Fly is every bit as much a gamechanger at level 3 as teleport is at level 4. You can have a person sized image as an encounter utility power at level 2. (And I really dislike the 4e decision not to hand out the first utility power at level 1). This is once again in Essentials where they did a [I]much[/I] better job with Illusionists. I can't recall when the wizard gets the first Fly spell (they are definitely there). But my Monk was able to get a wire-fu short distance flight at level 2 (I think there's a level 1 way of allowing wire-fu flight for a monk). A sorceror can definitely have a sustainable-for-five-minutes encounter flight spell from level 6 (which does take serious sustaining). Yes you can. I'm pretty sure there's a spell that does this at heroic tier in Essentials. And I know there's one that does this as a cantrip in Heroes of the Feywild. I think you're right here. This part is right. The action economy is important. Or you can just [I]hire[/I] minions. (I will say that the Necromancy rules suck even post-essentials). The point is that you're a year and a half out of date in your source material. :) Now I'll admit that the PHB wizard with just PHB options can't do what you want. Essentials was intended to be the new core. On the other hand quantity of options has a quality all of its own. I favour the "Bit of both" version. ****************************************** Why should they be? Why can't wizards ever master their spells to the point they don't actually need to prepare them. Because I've [I]mastered[/I] it. Because I have that much control over that fragment of magic that I can do it with just a thought. To me the part I have trouble understanding is the idea that spells cast by rote directly out of a spellbook and preparation count as actually mastering the arcane mysteries of the universe rather than actually getting to the point that I can do some things with the snap of my fingers even if I can't do things that are quite so powerful. [/QUOTE]
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