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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Hussar" data-source="post: 5885307" data-attributes="member: 22779"><p>Don't just tell me though, show me. How does having an at-will attack ability on par with a regular weapon attack (such as a crossbow or dagger), invalidate your playstyle? What about your playstyle makes it compelling and interesting? Why is it more compelling to be limited to 1 spell per day than many?</p><p></p><p>And, what do you mean as well? Is your 1 spell, or limited spells, per day a big spell that effectively ends an entire encounter, like Sleep? Or is it any spell? Is it compelling and interesting play to spend two levels casting Comprehend Languages and Detect Magic once or twice per day?</p><p></p><p>And, is it possible to achieve your goals in another way? Does the caster absolutely have to be limited to very small numbers of spells or could wizards be more like clerics and start with 3 spells per day (presuming a what, 13 or 14 Wis for the AD&D cleric)? Or perhaps 2 spells per day a la the AD&D druid at 1st level. </p><p></p><p>Or, could we give the casters some sort of powers like druids and still keep the highly limited Vancian casting. Your wizard could have very limited fire and forget spell casting, but starts with a familiar that is capable of getting into combat without getting instantly squished. Something like that.</p><p></p><p>Look, I'm not really interested in telling anyone they're wrong. But, if we're going to get anywhere, people need to stop telling each other that X is better or worse than Y and start actually presenting options and ways in which everyone gets what they want.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5885307, member: 22779"] Don't just tell me though, show me. How does having an at-will attack ability on par with a regular weapon attack (such as a crossbow or dagger), invalidate your playstyle? What about your playstyle makes it compelling and interesting? Why is it more compelling to be limited to 1 spell per day than many? And, what do you mean as well? Is your 1 spell, or limited spells, per day a big spell that effectively ends an entire encounter, like Sleep? Or is it any spell? Is it compelling and interesting play to spend two levels casting Comprehend Languages and Detect Magic once or twice per day? And, is it possible to achieve your goals in another way? Does the caster absolutely have to be limited to very small numbers of spells or could wizards be more like clerics and start with 3 spells per day (presuming a what, 13 or 14 Wis for the AD&D cleric)? Or perhaps 2 spells per day a la the AD&D druid at 1st level. Or, could we give the casters some sort of powers like druids and still keep the highly limited Vancian casting. Your wizard could have very limited fire and forget spell casting, but starts with a familiar that is capable of getting into combat without getting instantly squished. Something like that. Look, I'm not really interested in telling anyone they're wrong. But, if we're going to get anywhere, people need to stop telling each other that X is better or worse than Y and start actually presenting options and ways in which everyone gets what they want. [/QUOTE]
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Community
General Tabletop Discussion
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Why is the Vancian system still so popular?
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