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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="billd91" data-source="post: 5885920" data-attributes="member: 3400"><p>I think it's a matter of conjecture whether or not 3e is very, very far away or just "some distance" away. And in any event, 4e is still farther. I would even call 4e very far from 3e.</p><p></p><p></p><p></p><p>Really, it's both mechanics and presentation. Could you modify 4e mechanics to taste? It would take a lot of work, probably to the point where they wouldn't be particularly 4e-ish any more. I think healing surges, for the most part, would have to go, as would martial dailies.</p><p></p><p></p><p></p><p>Depends on what you want. What if some of the restrictions from 1e mechanics are one of the things you want?</p><p></p><p></p><p></p><p>Demonstrabily better by what standards? To use an example, are the NAD defenses in 4e demonstrably better than 1e defenses? I really don't think so, in part because I think the 1e/2e range of saves works really well - nearly always within the range of the rolled d20 . I don't even think they're as good as the saves in 3e because 3e's saves work great with the 3e action point system, which I enjoy. But some people think they are? Which one of us is right?</p><p></p><p></p><p></p><p>What's so appealing? What's so appealing about playing computer games on difficult mode? It's a challenge. It's a challenge that some people like and, as far as I'm concerned, that's enough.</p><p>As far as simulating a particularly representative of the genre, think of Galen in Dragonslayer. He's a wizard's apprentise and can barely cast a spell. He has to resort to other methods. For some people, the neophyte adventurer fits that sort of mold. He has a little magic and is content to resort to his crossbow (or darts) when he runs out.</p></blockquote><p></p>
[QUOTE="billd91, post: 5885920, member: 3400"] I think it's a matter of conjecture whether or not 3e is very, very far away or just "some distance" away. And in any event, 4e is still farther. I would even call 4e very far from 3e. Really, it's both mechanics and presentation. Could you modify 4e mechanics to taste? It would take a lot of work, probably to the point where they wouldn't be particularly 4e-ish any more. I think healing surges, for the most part, would have to go, as would martial dailies. Depends on what you want. What if some of the restrictions from 1e mechanics are one of the things you want? Demonstrabily better by what standards? To use an example, are the NAD defenses in 4e demonstrably better than 1e defenses? I really don't think so, in part because I think the 1e/2e range of saves works really well - nearly always within the range of the rolled d20 . I don't even think they're as good as the saves in 3e because 3e's saves work great with the 3e action point system, which I enjoy. But some people think they are? Which one of us is right? What's so appealing? What's so appealing about playing computer games on difficult mode? It's a challenge. It's a challenge that some people like and, as far as I'm concerned, that's enough. As far as simulating a particularly representative of the genre, think of Galen in Dragonslayer. He's a wizard's apprentise and can barely cast a spell. He has to resort to other methods. For some people, the neophyte adventurer fits that sort of mold. He has a little magic and is content to resort to his crossbow (or darts) when he runs out. [/QUOTE]
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Why is the Vancian system still so popular?
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