Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 5886544" data-attributes="member: 6688858"><p>It's not about playing a "gimped" class.</p><p></p><p>The attraction of the traditional D&D Wizard (I will agree with those earlier in the thread who said the reason people like "Vancian" wizards isn't really because of its Vancian-ness as such, although *I* love <em>The Dying Earth</em> and do have a fondness for spell memorization for that reason) is that it's "hard mode". If you choose wizard, in exchange for more work and a more fragile character at lower levels, you have the opportunity to have greater relative power later.</p><p></p><p>It's a "hard mode" with benefits.</p><p></p><p>I purchased <em>The Witcher 2</em> videogame yesterday. The hardest difficulty is called "Dark" and it says that if you play on this difficulty you can get some unique items and quests. Cool!</p><p></p><p>I imagine some people are upset that they'll be missing out on content just because they choose to play on Easy mode. But too bad for you, Easy-moders. Games are supposed to reward greater skill and risk-tolerance.</p><p></p><p>Now if you understand this aspect -- perhaps you will then say "'difficulty' as it were should be divorced from class, and there should be 'easy mode' and 'hard mode's for each."</p><p></p><p>I am not entirely averse to this and it could be space for a compromise...if it at least is recognized that there is a drawback any time you weaken the connection between fluff and mechanics. This should never be done willy-nilly just to offer players maximum aesthetic freedom. Many people want the game to provide a strong aesthetic "out of the box". i strongly feel that "refluffing" is not as popular among the general gaming populace as it is among some 4e players.</p><p></p><p>But if there are compelling archetypes for easy mode Wizards and hard mode Fighters, then OK perhaps.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5886544, member: 6688858"] It's not about playing a "gimped" class. The attraction of the traditional D&D Wizard (I will agree with those earlier in the thread who said the reason people like "Vancian" wizards isn't really because of its Vancian-ness as such, although *I* love [I]The Dying Earth[/I] and do have a fondness for spell memorization for that reason) is that it's "hard mode". If you choose wizard, in exchange for more work and a more fragile character at lower levels, you have the opportunity to have greater relative power later. It's a "hard mode" with benefits. I purchased [I]The Witcher 2[/I] videogame yesterday. The hardest difficulty is called "Dark" and it says that if you play on this difficulty you can get some unique items and quests. Cool! I imagine some people are upset that they'll be missing out on content just because they choose to play on Easy mode. But too bad for you, Easy-moders. Games are supposed to reward greater skill and risk-tolerance. Now if you understand this aspect -- perhaps you will then say "'difficulty' as it were should be divorced from class, and there should be 'easy mode' and 'hard mode's for each." I am not entirely averse to this and it could be space for a compromise...if it at least is recognized that there is a drawback any time you weaken the connection between fluff and mechanics. This should never be done willy-nilly just to offer players maximum aesthetic freedom. Many people want the game to provide a strong aesthetic "out of the box". i strongly feel that "refluffing" is not as popular among the general gaming populace as it is among some 4e players. But if there are compelling archetypes for easy mode Wizards and hard mode Fighters, then OK perhaps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
Top