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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Neonchameleon" data-source="post: 5888491" data-attributes="member: 87792"><p>That said, I don't know Incarnates or Binders - but the Martial Adept <em>still</em> wouldn't be tier 1. He might be a very broken tier 2 but simply doesn't have the flexibility that makes the tier 1s impossible.</p><p> </p><p></p><p> </p><p>What it means is that if a game is balanced on four encounters/day (which is pretty Fantasy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing Vietnam to borrow the rpg.net description) and daily powers are a substantial part of the class's power then the second you try for a less hack-and-slash game and take it down to a still-extreme two fights/day, the people focussing on daily powers can nova much much harder. </p><p> </p><p></p><p></p><p>"Fighter": First I'm a Ranger. Second, stop distracting me from my shot. Third, I'll do that when you start swinging on every chandelier you see just because you did it that once. They are running away. It's not worth spending the next five minutes checking my bow for cracks just because you want me to shoot fleeing enemies in the back. I'll stick to my normal rapid fire of Twin Strike.</p><p> </p><p></p><p> </p><p>Of course I can. I have the time I need right now.</p><p> </p><p></p><p> </p><p>The part where it assumes that all games are simmilarly paced. In 4e, most wizard powers are <em>not</em> daily. The potential nova spike is seriously flattened. Most games have fewer encounters than dungeoncrawling, so a daily resource can be used more densely.</p><p> </p><p></p><p> </p><p>You could have a daily fatigue based system. But it's a matter of power density. If a game is expected to have four encounters per day on average to balance daily powers against encounter powers, both an average of two and consistently tight dungeoncrawls of eight are going to cause serious problems.</p><p> </p><p></p><p> </p><p>But there's a lot more misses than hits. And I'm not sure how balanced the T3 classes are by 4e standards. They just aren't <em>absurdly</em> unbalaned.</p><p> </p><p></p><p> </p><p>The single biggest, most important mechanic in D&D combat is Hit Points. And those are the elephant in the room. If I can accept hit points as a combat fundamental I have no problem at all with martial dailies.</p><p> </p><p></p><p> </p><p>Like Legends of Anglerre (Spirit of the Century: Fantasy edition). Plot points are used for narrative control or decent magic.</p><p> </p><p></p><p> </p><p>To me these are distinctions without a difference.</p><p> </p><p></p><p> </p><p>And a completely different set of ways stuff can go badly wrong. Like any sort of drift away from the default average number of encounters per day completely disrupting class balance.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5888491, member: 87792"] That said, I don't know Incarnates or Binders - but the Martial Adept [I]still[/I] wouldn't be tier 1. He might be a very broken tier 2 but simply doesn't have the flexibility that makes the tier 1s impossible. What it means is that if a game is balanced on four encounters/day (which is pretty Fantasy :):):):)ing Vietnam to borrow the rpg.net description) and daily powers are a substantial part of the class's power then the second you try for a less hack-and-slash game and take it down to a still-extreme two fights/day, the people focussing on daily powers can nova much much harder. "Fighter": First I'm a Ranger. Second, stop distracting me from my shot. Third, I'll do that when you start swinging on every chandelier you see just because you did it that once. They are running away. It's not worth spending the next five minutes checking my bow for cracks just because you want me to shoot fleeing enemies in the back. I'll stick to my normal rapid fire of Twin Strike. Of course I can. I have the time I need right now. The part where it assumes that all games are simmilarly paced. In 4e, most wizard powers are [I]not[/I] daily. The potential nova spike is seriously flattened. Most games have fewer encounters than dungeoncrawling, so a daily resource can be used more densely. You could have a daily fatigue based system. But it's a matter of power density. If a game is expected to have four encounters per day on average to balance daily powers against encounter powers, both an average of two and consistently tight dungeoncrawls of eight are going to cause serious problems. But there's a lot more misses than hits. And I'm not sure how balanced the T3 classes are by 4e standards. They just aren't [I]absurdly[/I] unbalaned. The single biggest, most important mechanic in D&D combat is Hit Points. And those are the elephant in the room. If I can accept hit points as a combat fundamental I have no problem at all with martial dailies. Like Legends of Anglerre (Spirit of the Century: Fantasy edition). Plot points are used for narrative control or decent magic. To me these are distinctions without a difference. And a completely different set of ways stuff can go badly wrong. Like any sort of drift away from the default average number of encounters per day completely disrupting class balance. [/QUOTE]
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Why is the Vancian system still so popular?
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