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Why is the Vancian system still so popular?
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<blockquote data-quote="Libramarian" data-source="post: 5889244" data-attributes="member: 6688858"><p>Yeah OK, I get the point of metagame mechanics like this. They were popularized by the Forge gaming scene for use in game designs highly focused on Narrativist play.</p><p></p><p>My question is: does the martial daily in 4e actually serve a legit Narrativist purpose?</p><p></p><p>In your average 4e combat, does giving the player the ability to choose when they blow their daily actually help them to address a premise and create a theme?</p><p></p><p>I don't think it does. In fact I think that question sounds deeply silly. Pretty sure the average 4e game is just a goofy fantasy dungeonbash, just like the average game in any other edition of D&D.</p><p></p><p>What the 4e martial daily does is make it easy to balance martial characters by doing it in the most obvious and boring way possible (imo).</p><p></p><p>I see it as *lazy* to throw "process-simulation" under the bus so readily to accomplish this design goal. And unwise when the goal is one that many D&D players say they don't really care about much anyway (class balance).</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5889244, member: 6688858"] Yeah OK, I get the point of metagame mechanics like this. They were popularized by the Forge gaming scene for use in game designs highly focused on Narrativist play. My question is: does the martial daily in 4e actually serve a legit Narrativist purpose? In your average 4e combat, does giving the player the ability to choose when they blow their daily actually help them to address a premise and create a theme? I don't think it does. In fact I think that question sounds deeply silly. Pretty sure the average 4e game is just a goofy fantasy dungeonbash, just like the average game in any other edition of D&D. What the 4e martial daily does is make it easy to balance martial characters by doing it in the most obvious and boring way possible (imo). I see it as *lazy* to throw "process-simulation" under the bus so readily to accomplish this design goal. And unwise when the goal is one that many D&D players say they don't really care about much anyway (class balance). [/QUOTE]
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