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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Hussar" data-source="post: 5889499" data-attributes="member: 22779"><p>I think that this idea has legs. </p><p></p><p>The major problem with this system though, is that it's fiddly. Say you balance the "big effect" powers by giving each a sort of "activation threshold". Instead of simply having a critical hit, you have a series of powers that activate if you roll above a certain number.</p><p></p><p>Cool idea actually. I could see it being a bit problematic at higher levels of play. If you have eight or ten different effects possible, then it could be a PITA to keep track of. ((I rolled a 15, hrm, that means I could do this or this or this or this or this....)) Doesn't have to work that way, but it's an issue you'd have to be careful of.</p><p></p><p>I'd also key it to die roll only and not to total attack value. Although, thinking about it, you could even simply have a single series of effects, the higher your total attack value, the bigger the effect. The old 2e Grapple and Unarmed Combat rules had a similar table - your damage and chance for KO was based on your die roll, not an actual damage roll.</p><p></p><p>I could see this as a fairly easy modification of the existing power system. You simply have a grid based on die roll. As the PC gains levels, you add new powers to whichever number is applicable. </p><p></p><p>Hrm... I think this could work.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5889499, member: 22779"] I think that this idea has legs. The major problem with this system though, is that it's fiddly. Say you balance the "big effect" powers by giving each a sort of "activation threshold". Instead of simply having a critical hit, you have a series of powers that activate if you roll above a certain number. Cool idea actually. I could see it being a bit problematic at higher levels of play. If you have eight or ten different effects possible, then it could be a PITA to keep track of. ((I rolled a 15, hrm, that means I could do this or this or this or this or this....)) Doesn't have to work that way, but it's an issue you'd have to be careful of. I'd also key it to die roll only and not to total attack value. Although, thinking about it, you could even simply have a single series of effects, the higher your total attack value, the bigger the effect. The old 2e Grapple and Unarmed Combat rules had a similar table - your damage and chance for KO was based on your die roll, not an actual damage roll. I could see this as a fairly easy modification of the existing power system. You simply have a grid based on die roll. As the PC gains levels, you add new powers to whichever number is applicable. Hrm... I think this could work. [/QUOTE]
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Why is the Vancian system still so popular?
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