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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Tony Vargas" data-source="post: 5889868" data-attributes="member: 996"><p>That's radically different resources. </p><p></p><p>It's just worked out that way before, quite consistently. Limited-use abilities are compensated with greater powers. When players find ways around the limitations, they become overpowered. Even when they show restraint and don't, those abilities make them the star of the show.</p><p></p><p>Yes, really. </p><p></p><p></p><p></p><p>Fighter: "Are you speaking in tongues again, Exnur? I don't even carry a bow. And another thing, why can't you ever remember my name? It's insulting." </p><p></p><p></p><p>The part where it's been tried many times and invariably and completely failed.</p><p></p><p></p><p>4e doesn't give detailed rationales of how any powers work. The mechanics of a wizard preparing spells are one thing, but the nature of arcane magic is left entirely undefined, as is why an arcane daily is daily (it's not quite vancian memorization, since a wizard can prepare at-will or encounter utilities, and can still recharge his dailies without his spellbook, just not swap them around). Martial characters are said to be 'superhuman, not supernatural,' but no reasoning is given for some of their exploits being at-will and others 1/encounter.</p><p></p><p>That's all added by the player. You choose to come up with rationales for arcane dailies that work for you, and rationales for martial dailies that don't. That issue is entirely in your head. The system is fine. It's balanced, it's consistent, it's fairly easy to use. If you can't figure out how to play a martial character, don't play one, but don't deny the rest of us the option to do so.</p><p></p><p>Balance has always been a goal of the game. It's just a goal that prior eds failed badly at. 3e, perhaps even a little worse than AD&D, which, while positively crazy, at least could be used by the DM to pound casters out of a dominant position by sufficiently emphasizing their many weaknesses and limitations, or to build up an overshadowed character by dropping a sufficiently powerful an exclusive-use item in his lap. In 3e, with commoditized magic items, new spells every level, and with concentration and save DCs susceptible to rampant powergaming, the top-tier was the exclusive domain of full casters. In AD&D, balance was poor, but it at least didn't always break in the same direction, and there was not enough player control of character development to enable 'optimized builds.'</p><p>In 4e, balance still isn't perfect, and magic items still commodities and optimizing builds still an option, but at least the top tier of classes is a lot more diverse, with only truly benighted and un-supported classes like the Seeker out in the cold.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5889868, member: 996"] That's radically different resources. It's just worked out that way before, quite consistently. Limited-use abilities are compensated with greater powers. When players find ways around the limitations, they become overpowered. Even when they show restraint and don't, those abilities make them the star of the show. Yes, really. Fighter: "Are you speaking in tongues again, Exnur? I don't even carry a bow. And another thing, why can't you ever remember my name? It's insulting." The part where it's been tried many times and invariably and completely failed. 4e doesn't give detailed rationales of how any powers work. The mechanics of a wizard preparing spells are one thing, but the nature of arcane magic is left entirely undefined, as is why an arcane daily is daily (it's not quite vancian memorization, since a wizard can prepare at-will or encounter utilities, and can still recharge his dailies without his spellbook, just not swap them around). Martial characters are said to be 'superhuman, not supernatural,' but no reasoning is given for some of their exploits being at-will and others 1/encounter. That's all added by the player. You choose to come up with rationales for arcane dailies that work for you, and rationales for martial dailies that don't. That issue is entirely in your head. The system is fine. It's balanced, it's consistent, it's fairly easy to use. If you can't figure out how to play a martial character, don't play one, but don't deny the rest of us the option to do so. Balance has always been a goal of the game. It's just a goal that prior eds failed badly at. 3e, perhaps even a little worse than AD&D, which, while positively crazy, at least could be used by the DM to pound casters out of a dominant position by sufficiently emphasizing their many weaknesses and limitations, or to build up an overshadowed character by dropping a sufficiently powerful an exclusive-use item in his lap. In 3e, with commoditized magic items, new spells every level, and with concentration and save DCs susceptible to rampant powergaming, the top-tier was the exclusive domain of full casters. In AD&D, balance was poor, but it at least didn't always break in the same direction, and there was not enough player control of character development to enable 'optimized builds.' In 4e, balance still isn't perfect, and magic items still commodities and optimizing builds still an option, but at least the top tier of classes is a lot more diverse, with only truly benighted and un-supported classes like the Seeker out in the cold. [/QUOTE]
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Why is the Vancian system still so popular?
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